--[[ DiceCommand Script --]] function onEventStarted(player, actor, triggerName, maxNumber) if (maxNumber == nil or maxNumber > 1000 or maxNumber < 1) then maxNumber = 100; end result = math.random(0, maxNumber); worldMaster = GetWorldMaster(); player:SendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber); player:EndEvent(); end function onEventUpdate(player, npc) end