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project-meteor-server/FFXIVClassic Map Server/lua/LuaEngine.cs

77 lines
3.1 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.actors;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.dataobjects.chara.npc;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using NLua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
const string FILEPATH_COMMANDS = "./scripts/command/{0}.lua";
const string FILEPATH_EVENTS = "./scripts/talk/{0}.lua";
Lua lstate = new Lua();
public LuaEngine()
{
}
public void doEventStart(ConnectedPlayer player, Actor target, EventStartPacket packet)
{
string luaPath;
if (target is Command)
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
else if (target is Npc)
luaPath = String.Format(FILEPATH_EVENTS, target.getName());
else
luaPath = "";
if (File.Exists(luaPath))
{
lstate.DoFile(luaPath);
var eventStarted = lstate["eventStarted"] as LuaFunction;
eventStarted.Call(new LuaPlayer(player), player.eventCurrentOwner, LuaUtils.createLuaParamObjectList(packet.luaParams));
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter));
sendError.Add(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "ERROR: Could not find script for event"));
player.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
public void doEventUpdated(ConnectedPlayer player, Actor target, EventUpdatePacket packet)
{
string luaPath = String.Format(FILEPATH_EVENTS, ((Command)target).getName());
if (File.Exists(luaPath))
{
lstate.DoFile(luaPath);
var eventStarted = lstate["eventUpdated"] as LuaFunction;
eventStarted.Call(new LuaPlayer(player), player.eventCurrentOwner, packet.step, LuaUtils.createLuaParamObjectList(packet.luaParams));
}
else
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorID, player.eventCurrentOwner, player.eventCurrentStarter));
sendError.Add(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "ERROR: Could not find script for event"));
player.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
}
}