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project-meteor-server/Data/scripts/commands/gm/spawn.lua

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1 KiB
Lua

require("global");
properties = {
permissions = 0,
parameters = "d",
description = "Spawns a actor",
}
function onTrigger(player, argc, actorClassId, width, height)
if (actorClassId == nil) then
player:SendMessage(0x20, "", "No actor class id provided.");
return;
end
local pos = player:GetPos();
local x = pos[0];
local y = pos[1];
local z = pos[2];
local rot = pos[3];
local zone = pos[4];
actorClassId = tonumber(actorClassId);
if (actorClassId ~= nil) then
zone = player:GetZone();
local w = tonumber(width) or 0;
local h = tonumber(height) or 0;
printf("%f %f %f", x, y, z);
--local x, y, z = player.GetPos();
for i = 0, w do
for j = 0, h do
actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
actor.SetAppearance(1001149)
end
end
end
if (actor == nil) then
player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
end
end;