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project-meteor-server/Data/scripts/quests/man/man0l1.lua

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26 KiB
Lua

require("global");
require("tutorial")
--[[
Quest Script
Name: Treasures of the Main
Code: Man0l1
Id: 110002
Prereq: Shapeless Melody (Man0l0 - 110001)
]]
-- Sequence Numbers
SEQ_000 = 0; -- (Private Area) Drowning Wench Echo Scene.
SEQ_003 = 3; -- Go attune to Camp Bearded Rock.
SEQ_005 = 5; -- Attuned, go back to Baderon. Info: <param1> If 1, Baderon gave you a tutorial guildleve else 0.
SEQ_006 = 6; -- Talk to Baderon again
SEQ_007 = 7; -- Find the CUL and MSK Guilds. Info: Params '0,5,20' will show the msg that you visited both guilds and to notify Baderon on the LS.
SEQ_035 = 35; -- Go to the FSH Guild.
SEQ_040 = 40; -- Learn hand signals from the guild
SEQ_048 = 48; -- Travel to Zephyr Gate
SEQ_050 = 50; -- Escort mission
SEQ_055 = 55; -- Search lighthouse for corpse
SEQ_060 = 60; -- Talk to Sisipu
SEQ_065 = 65; -- Return to FSH Guild
SEQ_070 = 70; -- Contact Baderon on LS
SEQ_075 = 75; -- Go to the ARM and BSM Guilds. Talk to Bodenolf.
SEQ_080 = 80; -- Speak with H'naanza
SEQ_085 = 85; -- Speak with Bodenolf
SEQ_090 = 90; -- Contact Baderon on LS
SEQ_092 = 92; -- Return to Baderon.
-- Actor Class Ids
-- Echo in Adv Guild
YSHTOLA = 1000001;
CRAPULOUS_ADVENTURER = 1000075;
DUPLICITOUS_TRADER = 1000076;
DEBONAIR_PIRATE = 1000077;
ONYXHAIRED_ADVENTURER = 1000098;
SKITTISH_ADVENTURER = 1000099;
RELAXING_ADVENTURER = 1000100;
BADERON = 1000137;
MYTESYN = 1000167;
COCKAHOOP_COCKSWAIN = 1001643;
SENTENIOUS_SELLSWORD = 1001649;
SOLICITOUS_SELLSWORD = 1001650;
-- Sequence 003
BEARDEDROCK_AETHERYTE = 1280002;
-- Sequence 007
CHARLYS = 1000138;
ISANDOREL = 1000152;
MERLZIRN = 1000472;
MSK_TRIGGER = 1090001;
-- Echo in Mrd Guild
NERVOUS_BARRACUDA = 1000096;
INTIMIDATING_BARRACUDA = 1000097;
OVEREAGER_BARRACUDA = 1000107;
SOPHISTICATED_BARRACUDA = 1000108;
SMIRKING_BARRACUDA = 1000109;
MANNSKOEN = 1000142;
TOTORUTO = 1000161;
ADVENTURER1 = 1000869;
ADVENTURER2 = 1000870;
ADVENTURER3 = 1000871;
ECHO_EXIT_TRIGGER = 1090003;
-- Fsh Guild
NNMULIKA = 1000153;
SISIPU_EMOTE = 1000155;
ZEPHYR_TRIGGER = 1090004;
-- Sequence 055, 060, 065
SISIPU = 1000156;
WINDWORN_CORPSE = 1000091;
GLASSYEYED_CORPSE = 1000092;
FEARSTRICKEN_CORPSE = 1000378;
FSH_TRIGGER = 1090006;
-- Echo in the Bsm Guild
TATTOOED_PIRATE = 1000111;
IOFA = 1000135;
BODENOLF = 1000144;
HNAANZA = 1000145;
MIMIDOA = 1000176;
JOELLAUT = 1000163;
WERNER = 1000247;
HIHINE = 1000267;
TRINNE = 1000268;
ECHO_EXIT_TRIGGER2 = 1090001;
-- Quest Markers
-- Quest Data
CNTR_SEQ7_CUL = 1;
CNTR_SEQ7_MRD = 2;
CNTR_SEQ40_FSH = 3;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
-- Immediately move to the Adventurer's Guild private area
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
GetWorldManager():DoZoneChange(player, 133, "PrivateAreaMasterPast", 2, 15, -459.619873, 40.0005722, 196.370377, 2.010813);
player:SendGameMessage(quest, 320, 0x20);
player:SendGameMessage(quest, 321, 0x20);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
local data = quest:GetData();
if (sequence == SEQ_000) then
quest:SetENpc(YSHTOLA);
quest:SetENpc(CRAPULOUS_ADVENTURER);
quest:SetENpc(DUPLICITOUS_TRADER);
quest:SetENpc(DEBONAIR_PIRATE);
quest:SetENpc(ONYXHAIRED_ADVENTURER);
quest:SetENpc(SKITTISH_ADVENTURER);
quest:SetENpc(RELAXING_ADVENTURER);
quest:SetENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(MYTESYN);
quest:SetENpc(COCKAHOOP_COCKSWAIN);
quest:SetENpc(SENTENIOUS_SELLSWORD);
quest:SetENpc(SOLICITOUS_SELLSWORD);
elseif (sequence == SEQ_003) then
quest:SetENpc(BADERON);
elseif (sequence == SEQ_005) then
quest:SetENpc(BADERON, QFLAG_PLATE);
elseif (sequence == SEQ_006) then
quest:SetENpc(BADERON, QFLAG_PLATE);
elseif (sequence == SEQ_007) then
local subseqCUL = data:GetCounter(CNTR_SEQ7_CUL);
local subseqMRD = data:GetCounter(CNTR_SEQ7_MRD);
-- Always active in this seqence
quest:SetENpc(BADERON);
quest:SetENpc(CHARLYS, subseqCUL == 0 and QFLAG_PLATE or QFLAG_NONE);
-- Down and Up the MSK guild
quest:SetENpc(ISANDOREL, (subseqMRD == 0 or subseqMRD == 2) and QFLAG_PLATE or QFLAG_NONE);
if (subseqMRD == 1) then
quest:SetENpc(MSK_TRIGGER, QFLAG_MAP, false, true);
elseif (subseqMRD == 2) then
quest:SetENpc(MERLZIRN);
end
-- In Echo
quest:SetENpc(NERVOUS_BARRACUDA);
quest:SetENpc(INTIMIDATING_BARRACUDA);
quest:SetENpc(OVEREAGER_BARRACUDA);
quest:SetENpc(SOPHISTICATED_BARRACUDA);
quest:SetENpc(SMIRKING_BARRACUDA);
quest:SetENpc(MANNSKOEN);
quest:SetENpc(TOTORUTO);
quest:SetENpc(ADVENTURER1);
quest:SetENpc(ADVENTURER2);
quest:SetENpc(ADVENTURER3);
quest:SetENpc(ECHO_EXIT_TRIGGER, subseqMRD == 3 and QFLAG_MAP or QFLAG_NONE, false, subseqMRD == 3);
if (subseqCUL == 1 and subseqMRD == 4) then
player:SetNpcLS(1, 1);
end
elseif (sequence == SEQ_035) then
quest:SetENpc(NNMULIKA, QFLAG_PLATE);
elseif (sequence == SEQ_040) then
quest:SetENpc(SISIPU_EMOTE, QFLAG_PLATE, true, false, true);
quest:SetENpc(NNMULIKA);
elseif (sequence == SEQ_048) then
quest:SetENpc(BADERON);
quest:SetENpc(ZEPHYR_TRIGGER, QFLAG_MAP, false, true);
quest:SetENpc(NNMULIKA);
elseif (sequence == SEQ_055) then
quest:SetENpc(WINDWORN_CORPSE, QFLAG_PLATE);
quest:SetENpc(GLASSYEYED_CORPSE);
quest:SetENpc(FEARSTRICKEN_CORPSE);
quest:SetENpc(SISIPU);
elseif (sequence == SEQ_060) then
quest:SetENpc(SISIPU, QFLAG_PLATE);
quest:SetENpc(WINDWORN_CORPSE);
quest:SetENpc(GLASSYEYED_CORPSE);
quest:SetENpc(FEARSTRICKEN_CORPSE);
elseif (sequence == SEQ_065) then
quest:SetENpc(FSH_TRIGGER, QFLAG_MAP, false, true);
elseif (sequence == SEQ_075) then
quest:SetENpc(BODENOLF, QFLAG_PLATE);
elseif (sequence == SEQ_080) then
quest:SetENpc(HNAANZA, QFLAG_PLATE);
quest:SetENpc(TATTOOED_PIRATE);
quest:SetENpc(IOFA);
quest:SetENpc(BODENOLF);
quest:SetENpc(MIMIDOA);
quest:SetENpc(JOELLAUT);
quest:SetENpc(WERNER);
quest:SetENpc(HIHINE);
quest:SetENpc(TRINNE);
elseif (sequence == SEQ_085) then
quest:SetENpc(HNAANZA);
quest:SetENpc(TATTOOED_PIRATE);
quest:SetENpc(WERNER);
quest:SetENpc(HIHINE);
quest:SetENpc(TRINNE);
quest:SetENpc(ECHO_EXIT_TRIGGER2, QFLAG_MAP, false, true);
elseif (sequence == SEQ_092) then
quest:SetENpc(BADERON, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_003) then
if (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_2");
player:EndEvent();
end
elseif (sequence == SEQ_005) then
if (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent026");
player:EndEvent();
quest:StartSequence(SEQ_006);
end
elseif (sequence == SEQ_006) then
if (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent027");
player:EndEvent();
player:SendGameMessage(GetWorldMaster(), 25117, 0x20, 11000125); -- You obtain Baderon's Recommendation
quest:StartSequence(SEQ_007);
end
elseif (sequence == SEQ_007) then
seq007_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_035) then
if (classId == NNMULIKA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent600");
quest:StartSequence(SEQ_040);
player:EndEvent();
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5);
end
elseif (sequence == SEQ_040) then
if (classId == SISIPU_EMOTE) then
local emoteTestStep = quest:GetData():GetCounter(CNTR_SEQ40_FSH);
if (emoteTestStep == 0 or emoteTestStep == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_1");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
if (emoteTestStep == 0) then
quest:GetData():IncCounter(CNTR_SEQ40_FSH);
end
elseif (emoteTestStep == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_2");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
elseif (emoteTestStep == 3) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_3");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
elseif (emoteTestStep == 4) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_4");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
elseif (emoteTestStep == 5) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_5");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
elseif (emoteTestStep == 6) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_6");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
end
elseif (classId == NNMULIKA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent600_2");
end
player:EndEvent();
elseif (sequence == SEQ_048) then
if (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent602_3");
elseif (classId == NNMULIKA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent602_2");
end
player:EndEvent();
elseif (sequence == SEQ_055 or sequence == SEQ_060) then
if (classId == SISIPU) then
if (sequence == SEQ_060) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent615");
quest:StartSequence(SEQ_065);
player:EndEvent();
GetWorldManager():WarpToPublicArea(player, -42.0, 37.678, 155.694, -1.25);
return;
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent605_2");
end
elseif (classId == WINDWORN_CORPSE) then
if (sequence == SEQ_055) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent610");
quest:StartSequence(SEQ_060);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent610_2");
end
elseif (classId == FEARSTRICKEN_CORPSE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent610_2");
elseif (classId == GLASSYEYED_CORPSE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent610_2");
end
player:EndEvent();
elseif (sequence == SEQ_070) then
if (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent615_2");
end
player:EndEvent();
elseif (sequence == SEQ_075) then
if (classId == BODENOLF) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630");
player:EndEvent();
quest:StartSequence(SEQ_080);
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 4, -504.985, 42.490, 433.712, 2.35);
end
elseif (sequence == SEQ_080) then
if (classId == HNAANZA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent632");
player:EndEvent();
quest:StartSequence(SEQ_085);
else
seq080_085_onTalk(player, quest, npc, classId);
end
elseif (sequence == SEQ_085) then
if (classId == HNAANZA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent632_2");
else
seq080_085_onTalk(player, quest, npc, classId);
end
elseif (sequence == SEQ_092) then
if (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventComplete");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 300, 1, 1, 2);
player:EndEvent();
player:CompleteQuest(quest);
return;
end
end
quest:UpdateENPCs();
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == CRAPULOUS_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_2");
elseif (classId == SKITTISH_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_3");
elseif (classId == DUPLICITOUS_TRADER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_4");
elseif (classId == DEBONAIR_PIRATE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_5");
elseif (classId == ONYXHAIRED_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_6");
elseif (classId == RELAXING_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_7");
elseif (classId == YSHTOLA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_8");
elseif (classId == BADERON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020");
player:SetNpcLS(1, 3);
quest:StartSequence(SEQ_003);
player:EndEvent();
local director = GetWorldManager():GetArea(133):CreateDirector("AfterQuestWarpDirector", false);
player:AddDirector(director);
director:StartDirector(true);
player:SetLoginDirector(director);
player:KickEvent(director, "noticeEvent", true);
quest:UpdateENPCs();
GetWorldManager():DoZoneChange(player, 133, nil, 0, 15, player.positionX, player.positionY, player.positionZ, player.rotation);
return;
elseif (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_7");
elseif (classId == COCKAHOOP_COCKSWAIN) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc001");
elseif (classId == SOLICITOUS_SELLSWORD) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc002");
elseif (classId == SENTENIOUS_SELLSWORD) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc003");
end
player:EndEvent();
end
function seq007_onTalk(player, quest, npc, classId)
local data = quest:GetData();
local subseqCUL = data:GetCounter(CNTR_SEQ7_CUL);
local subseqMRD = data:GetCounter(CNTR_SEQ7_MRD);
if (classId == BADERON) then
if (subseqCUL == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent027_3");
elseif (subseqMRD == 4) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent027_4");
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent027_2");
end
elseif (classId == CHARLYS) then
if (subseqCUL == 0) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent030");
data:IncCounter(CNTR_SEQ7_CUL);
--give 1000g
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent030_2");
end
elseif (classId == ISANDOREL) then
if (subseqMRD == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050");
data:IncCounter(CNTR_SEQ7_MRD);
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 3);
elseif (subseqMRD == 0) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent035");
data:IncCounter(CNTR_SEQ7_MRD);
elseif (subseqMRD == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent035_2");
end
elseif (classId == MERLZIRN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent40_2");
elseif (classId == INTIMIDATING_BARRACUDA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_2");
elseif (classId == TOTORUTO) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_4");
elseif (classId == MANNSKOEN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_6");
elseif (classId == NERVOUS_BARRACUDA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_7");
elseif (classId == OVEREAGER_BARRACUDA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_8");
elseif (classId == SOPHISTICATED_BARRACUDA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_9");
elseif (classId == SMIRKING_BARRACUDA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_10");
elseif (classId == ADVENTURER2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_13");
elseif (classId == ADVENTURER3) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_14");
elseif (classId == ADVENTURER1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent050_15");
end
player:EndEvent();
end
function seq080_085_onTalk(player, quest, npc, classId)
if (classId == IOFA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_2");
elseif (classId == TRINNE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_3");
elseif (classId == HIHINE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_4");
elseif (classId == MIMIDOA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_5");
elseif (classId == WERNER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_6");
elseif (classId == TATTOOED_PIRATE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_7");
elseif (classId == JOELLAUT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_8");
elseif (classId == BODENOLF) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent630_9");
end
player:EndEvent();
end
function onPush(player, quest, npc)
local data = quest:GetData();
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_007) then
if (classId == MSK_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent040");
data:IncCounter(CNTR_SEQ7_MRD);
player:EndEvent();
quest:UpdateENPCs();
GetWorldManager():DoZoneChange(player, 230, nil, 0, 15, -620.0, 29.476, -70.050, 0.791);
elseif (classId == ECHO_EXIT_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent060");
data:IncCounter(CNTR_SEQ7_MRD);
player:EndEvent();
quest:UpdateENPCs();
GetWorldManager():WarpToPublicArea(player);
end
elseif (sequence == SEQ_048) then
if (classId == ZEPHYR_TRIGGER) then
local result = callClientFunction(player, "delegateEvent", player, quest, "contentsJoinAskInBasaClass");
if (result == 1) then
-- DO ESCORT DUTY HERE
-- startMan0l1Content(player, quest);
-- For now just skip the sequence
quest:StartSequence(SEQ_050);
callClientFunction(player, "delegateEvent", player, quest, "processEvent605");
player:EndEvent();
quest:StartSequence(SEQ_055);
GetWorldManager():DoZoneChange(player, 128, "PrivateAreaMasterPast", 2, 15, 137.44, 60.33, 1322.0, -1.60);
return;
end
player:EndEvent();
end
elseif (sequence == SEQ_065) then
if (classId == FSH_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent620");
-- Give 3000 gil
player:EndEvent();
quest:StartSequence(SEQ_075);
end
elseif (sequence == SEQ_085) then
if (classId == ECHO_EXIT_TRIGGER2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent635");
player:EndEvent();
quest:UpdateENPCs();
GetWorldManager():WarpToPublicArea(player);
end
end
end
function onEmote(player, quest, npc, eventName)
local data = quest:GetData();
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
-- Play the emote
if (eventName == "emoteDefault1") then -- Bow
player:DoEmote(npc.Id, 5, 21041);
elseif (eventName == "emoteDefault2") then -- Clap
player:DoEmote(npc.Id, 7, 21061);
elseif (eventName == "emoteDefault3") then -- Congratulate
player:DoEmote(npc.Id, 29, 21281);
elseif (eventName == "emoteDefault4") then -- Poke
player:DoEmote(npc.Id, 28, 21271);
elseif (eventName == "emoteDefault5") then -- Joy
player:DoEmote(npc.Id, 18, 21171);
elseif (eventName == "emoteDefault6") then -- Wave
player:DoEmote(npc.Id, 16, 21151);
end
wait(2.5);
-- Handle the result
if (sequence == SEQ_040) then
if (classId == SISIPU_EMOTE) then
local emoteTestStep = data:GetCounter(CNTR_SEQ40_FSH);
-- Bow
if (emoteTestStep == 1) then
if (eventName == "emoteDefault1") then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_7");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_2");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
data:IncCounter(CNTR_SEQ40_FSH);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_8");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_1");
end
-- Clap
elseif (emoteTestStep == 2) then
if (eventName == "emoteDefault2") then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_7");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_3");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
data:IncCounter(CNTR_SEQ40_FSH);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_8");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_2");
end
-- Congratulate
elseif (emoteTestStep == 3) then
if (eventName == "emoteDefault3") then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_7");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_4");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
data:IncCounter(CNTR_SEQ40_FSH);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_8");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_3");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
end
-- Poke
elseif (emoteTestStep == 4) then
if (eventName == "emoteDefault4") then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_7");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_5");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
data:IncCounter(CNTR_SEQ40_FSH);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_8");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_4");
end
-- Joy
elseif (emoteTestStep == 5) then
if (eventName == "emoteDefault5") then
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_7");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_6");
player:SendGameMessage(GetWorldMaster(), 25083, MESSAGE_TYPE_SYSTEM, 1);
data:IncCounter(CNTR_SEQ40_FSH);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_8");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_5");
end
-- Wave
elseif (emoteTestStep == 6) then
if (eventName == "emoteDefault6") then
callClientFunction(player, "delegateEvent", player, quest, "processEvent602");
player:EndEvent();
GetWorldManager():WarpToPublicArea(player);
quest:StartSequence(SEQ_048);
return;
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_8");
callClientFunction(player, "delegateEvent", player, quest, "processEvent601_6");
end
end
end
end
player:EndEvent();
quest:UpdateENPCs();
end
function onNotice(player, quest, target)
local sequence = quest:getSequence();
if (sequence == SEQ_003) then
player:EndEvent();
end
quest:UpdateENPCs();
end
function onNpcLS(player, quest, npcLSId)
local sequence = quest:getSequence();
if (npcLSId == 1) then
player:SetNpcLS(1, 1);
if (sequence == SEQ_003) then
player:SendGameMessageLocalizedDisplayName(quest, 298, 39, 1000015, nil);
endTutorialMode(player);
elseif (sequence == SEQ_007) then
player:SendGameMessageLocalizedDisplayName(quest, 80, 39, 1000015, nil);
player:SendGameMessageLocalizedDisplayName(quest, 81, 39, 1000015, nil);
player:SendGameMessageLocalizedDisplayName(quest, 82, 39, 1000015, nil);
quest:StartSequence(SEQ_035);
elseif (sequence == SEQ_070) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent625");
player:EndEvent();
quest:StartSequence(SEQ_075);
elseif (sequence == SEQ_090) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent637");
player:EndEvent();
quest:StartSequence(SEQ_092);
end
end
end
function startMan0l1Content(player, quest)
quest:StartSequence(SEQ_050);
callClientFunction(player, "delegateEvent", player, quest, "processEvent604");
player:EndEvent();
local contentArea = player.CurrentArea:CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "Man0l101", "SimpleContent30002", "Quest/QuestDirectorMan0l101");
if (contentArea == nil) then
return;
end
local director = contentArea:GetContentDirector();
player:AddDirector(director);
director:StartDirector(true);
GetWorldManager():DoZoneChangeContent(player, contentArea, -63.25, 33.15, 164.51, 0.8, 16);
end
function getJournalInformation(player, quest)
return 0, quest:GetData():GetCounter(CNTR_SEQ7_CUL) * 5, quest:GetData():GetCounter(CNTR_SEQ7_MRD) * 5;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
end