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project-meteor-server/FFXIVClassic Map Server
2017-12-10 15:13:33 -05:00
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actors Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods. 2017-12-10 15:13:33 -05:00
dataobjects Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods. 2017-12-10 15:13:33 -05:00
lua Finished fixing bugs in the bazaar code. 2017-12-04 22:58:18 -05:00
packets Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods. 2017-12-10 15:13:33 -05:00
Properties Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing 2016-06-14 22:54:02 +01:00
utils More subpacket cleanup. 2017-06-27 13:52:47 -04:00
App.config cleaned up previous commit 2016-06-21 21:47:07 +01:00
CommandProcessor.cs Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs Added the UpdateItemPackage packet used to signal the server to send bazaar item info. Added a transaction method in WorldManager. Fixed some inventory bugs. InvItems now track what player, itempackage, and itemslot they are in... and may have their quantity set from there. Fixed DB SetQuantity bug. 2017-12-10 13:38:53 -05:00
FFXIVClassic Map Server.csproj Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods. 2017-12-10 15:13:33 -05:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table. 2016-08-14 09:45:06 -04:00
PacketProcessor.cs Added the UpdateItemPackage packet used to signal the server to send bazaar item info. Added a transaction method in WorldManager. Fixed some inventory bugs. InvItems now track what player, itempackage, and itemslot they are in... and may have their quantity set from there. Fixed DB SetQuantity bug. 2017-12-10 13:38:53 -05:00
Program.cs Set version number to v0.1. 2017-08-26 14:00:40 -04:00
Server.cs Renamed Item dataobject to ItemData. Added guildleve data. 2017-06-24 14:12:52 -04:00
WorldManager.cs Moved SendItemPackage to character class. Added a flag check after a bazaar purchase is made. Discovered a flag in InventoryBeginChangePacket that either modifies the client package or clears and refills it. Implemented this mode for a bunch of "SendFullInventory" methods. 2017-12-10 15:13:33 -05:00