1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-20 11:47:48 +00:00
project-meteor-server/Data/scripts/commands/weaponskill/godsbane.lua

47 lines
No EOL
1.3 KiB
Lua

require("global");
require("weaponskill");
require("modifiers")
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
--Get Berserk statuseffect
local berserk = caster.statusEffects.GetStatusEffectById(223160);
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase accuracy
if berserk != nil then
local apPerHit = 20;
local defPerHit = 20;
if berserk.GetTier() == 2 then
apPerHit = 24;
end
caster.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
caster.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
berserk.SetExtra(0);
skill.accuracyModifier = 50;
end;
return 0;
end;
--Increased crit rate
function onCombo(caster, target, skill)
--This is about 25% crit. Don't know if that's what it gave on retail but seems kind of reasonable
skill.critRateBonus = 200;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
--Try to apply status effect
action.TryStatus(caster, target, skill, actionContainer, true);
end;