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project-meteor-server/data/scripts/commands/weaponskill/whirlwind.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

40 lines
No EOL
1.1 KiB
Lua

require("global");
require("weaponskill");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
--Reset Berserk effect, increase damage?
function onCombo(caster, target, skill)
--Get Berserk statuseffect
local berserk = caster.statusEffects.GetStatusEffectById(223160);
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
if berserk != nil then
local apPerHit = 20;
local defPerHit = 20;
if berserk.GetTier() == 2 then
apPerHit = 24;
end
attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
berserk.SetExtra(0);
skill.basePotency = skill.basePotency * 1.5;
end;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;