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project-meteor-server/FFXIVClassic Map Server/Program.cs
2016-06-15 19:15:24 +01:00

87 lines
2.8 KiB
C#

using System;
using System.Diagnostics;
using System.Threading;
using System.Text;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
using NLog.Targets.Wrappers;
using NLog.Config;
namespace FFXIVClassic_Map_Server
{
class Program
{
public static Logger Log;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
bool startServer = true;
Program.Log.Info("---------FFXIV 1.0 Map Server---------");
//Load Config
if (!ConfigConstants.Load())
startServer = false;
Assembly assem = Assembly.GetExecutingAssembly();
Version vers = assem.GetName().Version;
Program.Log.Info("Version: " + vers.ToString());
//Test DB Connection
Program.Log.Info("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Check World ID
DBWorld thisWorld = Database.GetServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
else
Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
//Start server if A-OK
if (startServer)
{
Server server = new Server();
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
server.StartServer();
while (startServer)
{
String input = Console.ReadLine();
Log.Info("[Console Input] " + input);
cp.DoCommand(input, null);
}
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}