mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 12:17:46 +00:00

- added mobmods (need to be loaded from db) - added Zone.GetBattleNpcById - added missing IsValidTarget check in AttackState
42 lines
No EOL
1.1 KiB
Lua
42 lines
No EOL
1.1 KiB
Lua
-- todo: add enums for status effects in global.lua
|
|
require("global")
|
|
|
|
weaponskill =
|
|
{
|
|
|
|
};
|
|
|
|
--[[
|
|
statId - see BattleTemp.cs
|
|
modifier - Modifier.Intelligence, Modifier.Mind (see Modifier.cs)
|
|
multiplier -
|
|
]]
|
|
function weaponskill.HandleHealingSkill(caster, target, spell, action, statId, modifierId, multiplier, baseAmount)
|
|
potency = potency or 1.0;
|
|
healAmount = baseAmount;
|
|
|
|
-- todo: shit based on mnd
|
|
local mind = caster.GetMod(Modifier.Mind);
|
|
end;
|
|
|
|
function weaponskill.HandleAttackSkill(caster, target, spell, action, statId, modifierId, multiplier, baseAmount)
|
|
-- todo: actually handle this
|
|
damage = baseAmount or math.random(1,10) * 10;
|
|
|
|
return damage;
|
|
end;
|
|
|
|
function weaponskill.HandleEvasion(caster, target, spell, action, statId, modifierId)
|
|
|
|
return false;
|
|
end;
|
|
|
|
function weaponskill.HandleStoneskin(caster, target, spell, action, statId, modifierId, damage)
|
|
--[[
|
|
if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then
|
|
-- todo: damage reduction
|
|
return true;
|
|
end;
|
|
]]
|
|
return false;
|
|
end; |