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![]() - added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?) - added function to return all actors in Area - actually added documentation to TargetFind stuff (kill me pls) - todo: actually test this.. |
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Area.cs | ||
PrivateArea.cs | ||
PrivateAreaContent.cs | ||
SpawnLocation.cs | ||
Zone.cs |