mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00

Added the combo and proc systems Added scripts for most weaponskill and spells as well as some abilities and status effects Added support for multihit attacks Added AbilityState for abilities Added hiteffects that change based on an attack's parameters Added positionals Changed how targeting works for battlecommands Fixed bug that occurred when moving or swapping hotbar commands Fixed bug that occurred when losing status effects
34 lines
No EOL
833 B
Lua
34 lines
No EOL
833 B
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description =
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[[
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Equips <commandid> in the first open slot without checking if you can.
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!eaction <commandid>
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]],
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}
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function onTrigger(player, argc, commandid)
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local sender = "[eaction] ";
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print(commandid);
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if name then
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if lastName then
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player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
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else
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player = GetWorldManager():GetPCInWorld(name) or nil;
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end;
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end;
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if player then
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classid = player:GetCurrentClassOrJob();
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commandid = tonumber(commandid) or 0;
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local added = player:EquipAbilityInFirstOpenSlot(classid, commandid);
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else
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print(sender.."unable to add command, ensure player name is valid.");
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end;
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end; |