mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00

- moved script object to wrapper class to catch and log exceptions - added loggers for basepacket/subpacket (todo: colour and use them in NLog.config) - finished up most commands (todo: !property and !property2) - todo: create and use mysql wrapper class to log exceptions
436 lines
16 KiB
C#
436 lines
16 KiB
C#
using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.actors.director;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.events;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Interop;
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using MoonSharp.Interpreter.Loaders;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using FFXIVClassic_Map_Server.lua;
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namespace FFXIVClassic_Map_Server.lua
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{
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class LuaEngine
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{
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const string FILEPATH_PLAYER = "./scripts/player.lua";
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const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua";
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const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
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const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
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const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua";
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public LuaEngine()
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{
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UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
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}
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public static List<LuaParam> DoActorInstantiate(Player player, Actor target)
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{
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string luaPath;
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if (target is Npc)
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{
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return null;
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DynValue result = script.Call(script.Globals["init"], target);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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return null;
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}
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}
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return null;
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}
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public static void DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
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{
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if (target is Npc)
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{
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((Npc)target).DoEventStart(player, eventStart);
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return;
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}
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string luaPath;
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if (target is Command)
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{
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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}
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else if (target is Director)
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{
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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}
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return;
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventStart.triggerName);
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if (eventStart.luaParams != null)
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventStart.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventStarted").IsNil())
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script.Call(script.Globals["onEventStarted"], objects.ToArray());
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void DoActorOnSpawn(Player player, Npc target)
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{
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string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onSpawn").IsNil())
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script.Call(script.Globals["onSpawn"], player, target);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void DoActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
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{
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if (target is Npc)
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{
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((Npc)target).DoEventUpdate(player, eventUpdate);
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return;
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}
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string luaPath;
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if (target is Command)
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luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
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else if (target is Director)
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luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
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else
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luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return;
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//Have to Do this to combine LuaParams
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(target);
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objects.Add(eventUpdate.val2);
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objects.AddRange(LuaUtils.CreateLuaParamObjectList(eventUpdate.luaParams));
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//Run Script
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if (!script.Globals.Get("onEventUpdate").IsNil())
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script.Call(script.Globals["onEventUpdate"], objects.ToArray());
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
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}
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public static void OnZoneIn(Player player)
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{
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string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onZoneIn").IsNil())
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script.Call(script.Globals["onZoneIn"], player);
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}
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}
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public static void OnBeginLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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LuaScript script = LoadScript(FILEPATH_PLAYER);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onBeginLogin").IsNil())
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script.Call(script.Globals["onBeginLogin"], player);
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}
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}
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public static void OnLogin(Player player)
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{
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if (File.Exists(FILEPATH_PLAYER))
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{
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LuaScript script = LoadScript(FILEPATH_PLAYER);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onLogin").IsNil())
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script.Call(script.Globals["onLogin"], player);
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}
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}
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#region RunGMCommand
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public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
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{
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// load from scripts/commands/gm/ directory
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var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
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// check if the file exists
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if (File.Exists(path))
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{
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// load global functions
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LuaScript script = LoadGlobals();
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// see if this script has any syntax errors
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try
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{
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script.DoFile(path);
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}
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catch (Exception e)
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{
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Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
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return;
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}
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// can we run this script
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if (!script.Globals.Get("onTrigger").IsNil())
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{
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// can i run this command
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var permissions = 0;
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// parameter types (string, integer, double, float)
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var parameters = "";
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var description = "!" + cmd + ": ";
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// get the properties table
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var res = script.Globals.Get("properties");
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// make sure properties table exists
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if (!res.IsNil())
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{
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try
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{
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// returns table if one is found
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var table = res.Table;
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// find each key/value pair
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foreach (var pair in table.Pairs)
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{
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if (pair.Key.String == "permissions")
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{
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permissions = (int)pair.Value.Number;
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}
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else if (pair.Key.String == "parameters")
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{
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parameters = pair.Value.String;
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}
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else if (pair.Key.String == "description")
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{
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description = pair.Value.String;
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}
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}
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}
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catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
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}
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// if this isnt a console command, make sure player exists
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if (player != null)
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{
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if (permissions > 0 && !player.isGM)
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{
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Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
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return;
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}
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// i hate to do this, but cant think of a better way to keep !help
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else if (help)
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{
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
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return;
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}
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}
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else if (help)
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{
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LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
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return;
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}
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// we'll push our lua params here
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List<object> LuaParam = new List<object>();
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var i = 0;
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for (; i < parameters.Length; ++i)
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{
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try
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{
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// convert chat parameters to command parameters
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switch (parameters[i])
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{
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case 'i':
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LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
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continue;
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case 'd':
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LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
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continue;
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case 'f':
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LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
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continue;
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case 's':
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LuaParam.Add(param[i + 1]);
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continue;
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default:
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LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
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LuaParam.Add(param[i + 1]);
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continue;
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}
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}
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catch (Exception e)
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{
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if (e is IndexOutOfRangeException) break;
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LuaParam.Add(param[i + 1]);
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}
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}
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// the script can double check the player exists, we'll push them anyways
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LuaParam.Insert(0, player);
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// push the arg count too
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LuaParam.Insert(1, i);
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// run the script
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script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
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return;
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}
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}
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LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
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return;
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}
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#endregion
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public static LuaScript LoadScript(string filename)
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{
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LuaScript script = LoadGlobals();
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try
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{
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script.DoFile(filename);
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}
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catch (SyntaxErrorException e)
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{
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Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
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return null;
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}
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return script;
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}
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public static LuaScript LoadGlobals(LuaScript script = null)
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{
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script = script ?? new LuaScript();
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// register and load all global functions here
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((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
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script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
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script.Options.DebugPrint = s => { Program.Log.Debug(s); };
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return script;
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}
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public static void SendError(Player player, string message)
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{
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List<SubPacket> SendError = new List<SubPacket>();
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SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
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player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
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}
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internal static void DoDirectorOnTalked(Director director, Player player, Npc npc)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onTalked").IsNil())
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script.Call(script.Globals["onTalked"], player, npc);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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internal static void DoDirectorOnCommand(Director director, Player player, Command command)
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{
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string luaPath = String.Format(FILEPATH_DIRECTORS, director.GetName());
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if (File.Exists(luaPath))
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{
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LuaScript script = LoadScript(luaPath);
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if (script == null)
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return;
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//Run Script
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if (!script.Globals.Get("onCommand").IsNil())
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script.Call(script.Globals["onCommand"], player, command);
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}
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else
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{
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SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.GetName()));
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}
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}
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}
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}
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