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project-meteor-server/FFXIVClassic Map Server
2017-08-26 06:47:07 +01:00
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actors add ion's fix for BattleActionX10Packet crashing client 2017-08-26 06:47:07 +01:00
dataobjects (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
lua abilities now use correct animation id (<3 azia) 2017-08-25 03:52:43 +01:00
navmesh moved vector3 to common 2017-06-29 19:14:03 +01:00
packets add ion's fix for BattleActionX10Packet crashing client 2017-08-26 06:47:07 +01:00
Properties initial navmesh stuff 2017-06-29 18:45:39 +01:00
utils (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
App.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
CommandProcessor.cs fix crash in gm command thing, commit stupid shit i havent figured out yet 2017-08-21 00:40:41 +01:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs abilities now use correct animation id (<3 azia) 2017-08-25 03:52:43 +01:00
FFXIVClassic Map Server.csproj fixed some paths in project 2017-08-25 05:12:10 +01:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
PacketProcessor.cs Add equip ability functions 2017-07-11 09:08:50 -05:00
Program.cs fixed high cpu usage caused by spawning stupid amounts of script objects each tick 2017-07-18 04:54:05 +01:00
Server.cs stubbed some more states 2017-08-02 23:09:04 +01:00
SharpNav.dll initial navmesh stuff 2017-06-29 18:45:39 +01:00
WorldManager.cs cleaned up magicstate and weaponskillstate 2017-08-26 04:08:26 +01:00