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project-meteor-server/data/scripts/effects/hp_boost.lua
Yogurt 3104478263 Combat fixes
Add actor update flag for hotbar to send hotbar changes all at once.
Add script for equipping all actions for a class/job.

Fix multiple script errors.
Fix multiple status flag errors
Fix battle command db errors
Fix error in spawnnpc and yolo.
2019-06-01 21:21:21 -07:00

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Lua

require("modifiers")
--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current
--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break?
function onGain(owner, effect, actionContainer)
local newMaxHP = owner.GetMaxHP() * 1.25;
local healAmount = newMaxHP - owner.GetMaxHP();
owner.SetMaxHP(newMaxHP);
owner.AddHP(healAmount);
end;
function onLose(owner, effect, actionContainer)
owner.SetMaxHP(owner.GetMaxHP() / 1.25);
end;