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project-meteor-server/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs

43 lines
1.7 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetWeatherPacket
{
//TODO: Fix these ids!
public const uint WEATHER_CLEAR = 0x011F41;
public const uint WEATHER_FINE = 0x011F42;
public const uint WEATHER_CLOUDY = 0x011F3;
public const uint WEATHER_FOGGY = 0x011F4;
public const uint WEATHER_WINDY = 0x011F5; //NOT SUPPORTED in v1.23
public const uint WEATHER_BLUSTERY = 0x011F6;
public const uint WEATHER_RAINY = 0x011F7;
public const uint WEATHER_SHOWERY = 0x011F8; //NOT SUPPORTED in v1.23
public const uint WEATHER_THUNDERY = 0x011F9; //NOT SUPPORTED in v1.23
public const uint WEATHER_STORMY = 0x011FA;
public const uint WEATHER_DUSTY = 0x011FB; //NOT SUPPORTED in v1.23
public const uint WEATHER_SANDY = 0x011FC;
public const uint WEATHER_IFRIT = 0x011F4E;
public const uint WEATHER_GARUDA = 0x011F5C;
public const uint WEATHER_BLISTERIN = 0x011FD; //NOT SUPPORTED in v1.23
public const uint WEATHER_SNOWY = 0x011FE; //NOT SUPPORTED in v1.23
public const uint WEATHER_WINTRY = 0x011FF; //NOT SUPPORTED in v1.23
public const uint WEATHER_GLOOMY = 0x01200;
public const uint WEATHER_PREDALAMUD = 0x011F5F;
public const uint WEATHER_DALAMUD = 0x011F5E;
public const uint WEATHER_SCARYDALAMUD = 0x011F60;
public const ushort OPCODE = 0x000D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, long weatherId)
{
return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(weatherId));
}
}
}