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project-meteor-server/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs

32 lines
1 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class FriendlistRemovedPacket
{
public const ushort OPCODE = 0x01CD;
public const uint PACKET_SIZE = 0x057;
public static SubPacket buildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((byte)(isSuccess ? 1 : 0));
binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}