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project-meteor-server/FFXIVClassic Common Class Lib/Utils.cs

234 lines
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7.6 KiB
C#

using System;
using System.Text;
namespace FFXIVClassic.Common
{
public static class Utils
{
private static readonly uint[] _lookup32 = CreateLookup32();
private static uint[] CreateLookup32()
{
var result = new uint[256];
for (var i = 0; i < 256; i++)
{
var s = i.ToString("X2");
result[i] = s[0] + ((uint) s[1] << 16);
}
return result;
}
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null)
{
return string.Empty;
}
var hexChars = "0123456789ABCDEF".ToCharArray();
var offsetBlock = 8 + 3;
var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
var sb = new StringBuilder(numLines*lineLength);
for (var i = 0; i < bytes.Length; i += bytesPerLine)
{
var h = i + offset;
line[0] = hexChars[(h >> 28) & 0xF];
line[1] = hexChars[(h >> 24) & 0xF];
line[2] = hexChars[(h >> 20) & 0xF];
line[3] = hexChars[(h >> 16) & 0xF];
line[4] = hexChars[(h >> 12) & 0xF];
line[5] = hexChars[(h >> 8) & 0xF];
line[6] = hexChars[(h >> 4) & 0xF];
line[7] = hexChars[(h >> 0) & 0xF];
var hexColumn = offsetBlock;
var charColumn = byteBlock;
for (var j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
hexColumn++;
}
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
var by = bytes[i + j];
line[hexColumn] = hexChars[(by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[by & 0xF];
line[charColumn] = by < 32 ? '.' : (char) by;
}
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
}
public static uint UnixTimeStampUTC()
{
uint unixTimeStamp;
var currentTime = DateTime.Now;
var zuluTime = currentTime.ToUniversalTime();
var unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
return unixTimeStamp;
}
public static ulong MilisUnixTimeStampUTC()
{
ulong unixTimeStamp;
var currentTime = DateTime.Now;
var zuluTime = currentTime.ToUniversalTime();
var unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
return unixTimeStamp;
}
public static ulong SwapEndian(ulong input)
{
return 0x00000000000000FF & (input >> 56) |
0x000000000000FF00 & (input >> 40) |
0x0000000000FF0000 & (input >> 24) |
0x00000000FF000000 & (input >> 8) |
0x000000FF00000000 & (input << 8) |
0x0000FF0000000000 & (input << 24) |
0x00FF000000000000 & (input << 40) |
0xFF00000000000000 & (input << 56);
}
public static uint SwapEndian(uint input)
{
return ((input >> 24) & 0xff) |
((input << 8) & 0xff0000) |
((input >> 8) & 0xff00) |
((input << 24) & 0xff000000);
}
public static int SwapEndian(int input)
{
var inputAsUint = (uint) input;
input = (int)
(((inputAsUint >> 24) & 0xff) |
((inputAsUint << 8) & 0xff0000) |
((inputAsUint >> 8) & 0xff00) |
((inputAsUint << 24) & 0xff000000));
return input;
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
var data = Encoding.ASCII.GetBytes(key);
const uint m = 0x5bd1e995;
const int r = 24;
var len = key.Length;
var dataIndex = len - 4;
// Initialize the hash to a 'random' value
var h = seed ^ (uint) len;
// Mix 4 bytes at a time into the hash
while (len >= 4)
{
h *= m;
var k = (uint) BitConverter.ToInt32(data, dataIndex);
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
((k << 8) & 0xff0000) | // move byte 1 to byte 2
((k >> 8) & 0xff00) | // move byte 2 to byte 1
((k << 24) & 0xff000000); // byte 0 to byte 3
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
dataIndex -= 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch (len)
{
case 3:
h ^= (uint) data[0] << 16;
goto case 2;
case 2:
h ^= (uint) data[len - 2] << 8;
goto case 1;
case 1:
h ^= data[len - 1];
h *= m;
break;
}
;
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
{
var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
var dataCounter = 0;
for (var i = 0; i < array.Length; i += 8)
{
for (var bitCount = 0; bitCount < 8; bitCount++)
{
if (i + bitCount >= array.Length)
break;
data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
}
dataCounter++;
}
return data;
}
public static string ToStringBase63(int number)
{
var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
var firstDigit = lookup.Substring(number%lookup.Length, 1);
return secondDigit + firstDigit;
}
}
}