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# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
233 lines
7.7 KiB
C#
233 lines
7.7 KiB
C#
using System;
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using System.Text;
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namespace FFXIVClassic.Common
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{
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public static class Utils
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{
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private static readonly uint[] _lookup32 = CreateLookup32();
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private static uint[] CreateLookup32()
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{
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var result = new uint[256];
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for (int i = 0; i < 256; i++)
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{
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string s = i.ToString("X2");
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result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
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}
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return result;
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}
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public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
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{
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if (bytes == null)
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{
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return String.Empty;
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}
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char[] hexChars = "0123456789ABCDEF".ToCharArray();
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// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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int offsetBlock = 8 + 3;
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int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
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int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
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char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
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StringBuilder sb = new StringBuilder(numLines * lineLength);
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for (int i = 0; i < bytes.Length; i += bytesPerLine)
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{
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int h = i + offset;
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line[0] = hexChars[(h >> 28) & 0xF];
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line[1] = hexChars[(h >> 24) & 0xF];
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line[2] = hexChars[(h >> 20) & 0xF];
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line[3] = hexChars[(h >> 16) & 0xF];
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line[4] = hexChars[(h >> 12) & 0xF];
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line[5] = hexChars[(h >> 8) & 0xF];
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line[6] = hexChars[(h >> 4) & 0xF];
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line[7] = hexChars[(h >> 0) & 0xF];
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int hexColumn = offsetBlock;
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int charColumn = byteBlock;
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for (int j = 0; j < bytesPerLine; j++)
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{
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if (j > 0 && (j & 7) == 0)
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{
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hexColumn++;
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}
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if (i + j >= bytes.Length)
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{
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line[hexColumn] = ' ';
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line[hexColumn + 1] = ' ';
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line[charColumn] = ' ';
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}
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else
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{
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byte by = bytes[i + j];
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line[hexColumn] = hexChars[(by >> 4) & 0xF];
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line[hexColumn + 1] = hexChars[by & 0xF];
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line[charColumn] = (by < 32 ? '.' : (char)by);
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}
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hexColumn += 3;
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charColumn++;
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}
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sb.Append(line);
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}
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return sb.ToString();
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}
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public static UInt32 UnixTimeStampUTC()
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{
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UInt32 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
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return unixTimeStamp;
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}
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public static UInt64 MilisUnixTimeStampUTC()
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{
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UInt64 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
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return unixTimeStamp;
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}
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public static ulong SwapEndian(ulong input)
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{
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return ((0x00000000000000FF) & (input >> 56) |
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(0x000000000000FF00) & (input >> 40) |
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(0x0000000000FF0000) & (input >> 24) |
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(0x00000000FF000000) & (input >> 8) |
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(0x000000FF00000000) & (input << 8) |
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(0x0000FF0000000000) & (input << 24) |
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(0x00FF000000000000) & (input << 40) |
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(0xFF00000000000000) & (input << 56));
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}
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public static uint SwapEndian(uint input)
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{
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return ((input >> 24) & 0xff) |
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((input << 8) & 0xff0000) |
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((input >> 8) & 0xff00) |
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((input << 24) & 0xff000000);
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}
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public static int SwapEndian(int input)
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{
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uint inputAsUint = (uint)input;
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input = (int)
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(((inputAsUint >> 24) & 0xff) |
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((inputAsUint << 8) & 0xff0000) |
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((inputAsUint >> 8) & 0xff00) |
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((inputAsUint << 24) & 0xff000000));
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return input;
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}
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public static uint MurmurHash2(string key, uint seed)
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{
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// 'm' and 'r' are mixing constants generated offline.
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// They're not really 'magic', they just happen to work well.
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byte[] data = Encoding.ASCII.GetBytes(key);
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const uint m = 0x5bd1e995;
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const int r = 24;
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int len = key.Length;
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int dataIndex = len - 4;
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// Initialize the hash to a 'random' value
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uint h = seed ^ (uint)len;
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// Mix 4 bytes at a time into the hash
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while (len >= 4)
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{
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h *= m;
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uint k = (uint)BitConverter.ToInt32(data, dataIndex);
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k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
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((k << 8) & 0xff0000) | // move byte 1 to byte 2
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((k >> 8) & 0xff00) | // move byte 2 to byte 1
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((k << 24) & 0xff000000); // byte 0 to byte 3
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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dataIndex -= 4;
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len -= 4;
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}
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// Handle the last few bytes of the input array
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switch (len)
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{
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case 3:
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h ^= (uint)data[0] << 16; goto case 2;
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case 2:
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h ^= (uint)data[len - 2] << 8; goto case 1;
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case 1:
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h ^= data[len - 1];
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h *= m;
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break;
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};
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// Do a few final mixes of the hash to ensure the last few
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// bytes are well-incorporated.
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h ^= h >> 13;
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h *= m;
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h ^= h >> 15;
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return h;
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}
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public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
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{
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byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
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int dataCounter = 0;
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for (int i = 0; i < array.Length; i += 8)
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{
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for (int bitCount = 0; bitCount < 8; bitCount++)
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{
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if (i + bitCount >= array.Length)
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break;
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data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
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}
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dataCounter++;
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}
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return data;
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}
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public static string ToStringBase63(int number)
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{
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string lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
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string secondDigit = lookup.Substring((int)Math.Floor((double)number / (double)lookup.Length), 1);
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string firstDigit = lookup.Substring(number % lookup.Length, 1);
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return secondDigit + firstDigit;
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}
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}
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}
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