1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-24 05:37:46 +00:00
project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorIdleAnimationPacket.cs
Tahir Akhlaq 335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00

27 lines
818 B
C#

using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorIdleAnimationPacket
{
public const ushort OPCODE = 0x144;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, uint tarGetID, uint idleAnimationId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(0x6, SeekOrigin.Begin);
binWriter.Write((UInt16)(idleAnimationId&0xFFFF));
}
}
return new SubPacket(OPCODE, playerActorID, tarGetID, data);
}
}
}