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# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
15 lines
464 B
C#
15 lines
464 B
C#
using System;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorTargetAnimatedPacket
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{
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public const ushort OPCODE = 0x00D3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint tarGetActorID, uint tarGetID)
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{
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return new SubPacket(OPCODE, playerActorID, tarGetID, BitConverter.GetBytes((ulong)tarGetID));
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}
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}
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}
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