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project-meteor-server/FFXIVClassic Map Server
2016-01-02 18:17:03 -05:00
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actors Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
common Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. 2016-01-01 14:04:44 -05:00
dataobjects Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
lua Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
obj/Debug Cleaning up repo. Removing everything under /bin. 2015-11-28 20:56:57 -05:00
packets Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
Properties Initial Commit. 2015-09-25 18:52:25 -04:00
App.config Initial Commit. 2015-09-25 18:52:25 -04:00
ClientConnection.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ConfigConstants.cs Initial Commit. 2015-09-25 18:52:25 -04:00
Database.cs Added NPC table to database loaders. 2016-01-02 14:05:37 -05:00
FFXIVClassic Map Server.csproj Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
packages.config Added NLua. 2016-01-01 14:11:48 -05:00
PacketProcessor.cs Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
Program.cs Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console. 2015-12-05 18:58:06 -05:00
Server.cs Added some error checking to "sendpacket" command. Changed the packet processor to send correct packets when it receives 0x1CB, 0x1CE, and 0x1D3. Forgot to push latest project file. 2015-12-13 22:19:39 -05:00
Zone.cs Fixed packet creators in Actor. Added replace id overload. Fixed Zone class, should work correctly. 2015-10-13 22:57:16 -04:00