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project-meteor-server/Data/scripts/commands/weaponskill/dragon_kick.lua

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Lua

require("global");
require("weaponskill");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
--Chance to render target unable to use weaponskills (pacification)
function onPositional(caster, target, skill)
skill.statusChance = 0.50;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
--Status only seems to apply on the first hit
if(action.ActionLanded() and action.hitNum == 1) then
--Try to apply status effect
action.TryStatus(caster, target, skill, actionContainer, true);
end
end;