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Etc5u1 & Etc5g1 - Added handling for the Ul'dah Inn NPC to re-issue an item as needed, otherwise play his other dialog. Music - Made it play current zone's music if no id present.
149 lines
No EOL
4.3 KiB
Lua
149 lines
No EOL
4.3 KiB
Lua
require("global");
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--[[
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Quest Script
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Name: In Plain Sight
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Code: Etc5g1
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Id: 110829
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Prereq: Level 15. Etc5u1 (The Usual Suspect) completed.
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Notes:
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]]
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-- Sequence Numbers
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SEQ_000 = 0;
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SEQ_010 = 10;
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-- Actor Class Ids
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OTOPA_POTTOPA = 1000864;
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VKOROLON = 1000458;
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NICOLIAUX = 1000409;
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POWLE = 1000238;
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AUNILLIE = 1000410;
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GAUWYN_THE_GANNET = 1002065;
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HILDIBRAND = 1002067;
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NASHU_MHAKARACCA = 1001996;
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PRIVATE_AREA_ENTRANCE = 0;
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PRIVATE_AREA_EXIT = 0;
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-- DefaultTalk NPCs?
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SANSA = 1000239;
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ELYN = 1000411;
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RYD = 1000412;
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-- Quest Items
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ITEM_WANTED_GAUWYN = 10011243;
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-- Quest Markers
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MRKR_ACORN_ORCHARD = 11082101;
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MRKR_NICOLIAUX = 11082102;
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MRKR_VKOROLON = 11082103;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
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local otopaFlag = 0;
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if (hasQuestItem == false) then
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otopaFlag = 2;
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end
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quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
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quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
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end
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if (sequence == SEQ_000) then
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elseif (sequence == SEQ_010) then
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end
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end
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function onTalk(player, quest, npc)
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local sequence = quest:getSequence();
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local classId = npc:GetActorClassId();
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if (sequence == SEQ_ACCEPT) then
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if (classId == OTOPA_POTTOPA) then
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local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
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if (not hasQuestItem) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
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giveWantedItem(player);
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npc:SetQuestGraphic(player, QFLAG_NONE);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
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end
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player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
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elseif (classId == VKOROLON) then
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-- This retail accurate. No dialog functions called.
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player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075);
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end
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elseif (sequence == SEQ_000) then
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elseif (sequence == SEQ_010) then
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end
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player:EndEvent()
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quest:UpdateENPCs();
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end
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function onPush(player, quest, npc)
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local npcClassId = npc.GetActorClassId();
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player:EndEvent();
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if (npcClassId == PRIVATE_AREA_ENTRANCE) then
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GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999); -- Temp
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elseif (npcClassId == PRIVATE_AREA_EXIT) then
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GetWorldManager():WarpToPublicArea(player);
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end
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end
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function getJournalInformation(player, quest)
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end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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if (sequence == SEQ_000) then
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return MRKR_ACORN_ORCHARD; -- TO-DO: Check for private area and use MRKR_NICOLIAUX in place of this
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elseif (sequence == SEQ_010) then
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return MRKR_VKOROLON;
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end
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end
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function giveWantedItem(player)
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local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
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if (invCheck == INV_ERROR_FULL) then
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-- Your inventory is full.
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player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
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elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
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-- You cannot have more than one <itemId> <quality> in your possession at any given time.
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player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
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elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
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player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
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elseif (invCheck == INV_ERROR_SUCCESS) then
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player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
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end
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end |