mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 12:17:46 +00:00
250 lines
No EOL
10 KiB
Lua
250 lines
No EOL
10 KiB
Lua
--[[
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HarvestJudge
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Operates the harvesting system for mining, logging, and fishing.
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Functions:
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loadTextData()
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Desc: Loads all gamesheets needed and instantiates a HarvestJudge.
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Params: None
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targetCancel()
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Desc: Cancels the player's target.
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Params: None
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turnToTarget()
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Desc: Turns to a direction
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Params: * harvestType - Harvest command used. Client script has a _waitForTurning() for Quarry/Harvest/Spearfishing
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* direction - The pi radian to turn the character towards, server has to calculate the vector between the actors.
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openInputWidget()
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Desc: Inits the widget system (call first).
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Params: * harvestType - Determines which text strings to load based on the harvestType
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* nodeGrade - The grade of the node. Retail went up to grade 5.
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orderInputWidget()
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Desc: Updates the node HP.
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Params: * nodeRemainder - Range goes from 0-100
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* unk1 -
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* harvestType - Doesn't appear to visually do anything? Script checks against harvest command id
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textInputWidget()
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Desc: Sets the result text after a minigame is performed.
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Params: * harvestType - The harvest command
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* unk1 - Actor to grab text from? Set to the harvestJudge so the rest of params function, otherwise widget prints whatever is set here.
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* textId - Id from the harvestJudge sheet.
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* textIdParam1 - Used to fill in textId details if the sheet requires it, Eg. textId #25 requires an itemId, HQ quality, and yield filled in.
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* textIdParam2
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* textIdParam3
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* commandId - If textId = nil, client script sets it to 64 and this parameter is assigned to Param1
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- Why does this exist? Setting textId to 64 and using commandId as textIdParam1 does the same job.
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askInputWidget()
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Desc: Gets user input after opening a ask widget. Returns two values, one being the id of the chosen command, and the "currentPower" of the minigame.
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Params: * harvestType - The harvest command
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* phase - The current minigame window to show. Valid ids 1 & 2.
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* showTutorial - Shows Tutorial menu option in the window if not = 0.
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* showFishWait -
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* showFishWaitAndJig -
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* updateFishHP -
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* showRareCatalystEffect-
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closeInputWidget()
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Desc: Closes the widget system (call last).
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Params: * harvestType - The harvest command
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rangeInputWidget()
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Desc: Unknown, currently errors the client...
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Params: * harvestType
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* phase
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* goodMin
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* goodMax
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* bool
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--]]
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minerAnim = {0x14001000, 0x14002000, 0x14003000};
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--[[Mooglebox - Aim
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+5 = 0
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+4 = 10
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+3 = 20
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+2 = 30
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+1 = 40
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0 = 50
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-1 = 60
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-2 = 70
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-3 = 80
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-4 = 90
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-5 = 100
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Sweetspots 1=10 2=30 3=70 4=100 for Mining
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remainder A=40 B=60 C=70 D=80
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--]]
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nodeContainer = { -- harvestAttempts, #ofItemsBecauseLuaIsShitAtTableLength, Item1, Item2, etc
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[1] = {4, 3, 1, 2, 3}
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}
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nodeItems = {
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--itemId, remainder, aim, sweetspot, max yield
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[1] = {10009104, 70, 30, 30, 4}, -- Rock Salt
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[2] = {10006001, 80, 10, 30, 4}, -- Bone Chip
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[3] = {10001006, 80, 20, 30, 3} -- Copper Ore
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}
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require ("global")
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function onEventStarted(player, commandActor, eventType, eventName, arg1, arg2, arg3, arg4, checkedActorId)
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debugMsg = false;
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commandMine = 22002;
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commandLog = 22003;
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commandFish = 22004;
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remainderA, remainderB, remainderC, remainderD = 40, 60, 70, 80;
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currentPower = 0;
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nodeGrade = 3;
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showTutorial = 0;
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harvestAttempts = 2;
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nodeRemainder = remainderC;
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item = 10001006;
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harvestType = commandMine;
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worldMaster = GetWorldMaster();
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harvestJudge = GetStaticActor("HarvestJudge");
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callClientFunction(player, "delegateCommand", harvestJudge, "loadTextData", commandActor);
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--callClientFunction(player, "delegateCommand", harvestJudge, "targetCancel", commandActor);
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--callClientFunction(player, "delegateCommand", harvestJudge, "turnToTarget", commandActor, harvestType, nodeGrade);
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player:ChangeState(50);
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if harvestType == commandMine then
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player:SendGameMessage(harvestJudge, 26, MESSAGE_TYPE_SYSTEM, 1, nodeGrade);
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callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandActor, harvestType, nodeGrade);
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callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
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callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
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while harvestAttempts > 0 do
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-- "Aim", 0 = Top of bar, 100 = Bottom. Mooglebox conversion is +5 = 0, 0 = 50, -5 = 100
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menuResult, sliderPhase, ret3 = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 1, showTutorial, false, false, nil, false);
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if debugMsg then player:SendMessage(0x20, "", tostring(menuResult).." unk: "..tostring(sliderPhase).." unk: "..tostring(ret3)); end
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if menuResult == 22701 then -- Begin.
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player:SendGameMessage(harvestJudge, 36, MESSAGE_TYPE_SYSTEM);
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nodeRemainder = remainderC;
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callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
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while true do
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-- "Strike" 0 = Empty, 100 = Filled. Mooglebox sweespots are 1=10, 2=30, 3=70, 4=100 for Mining
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chosenCommand, currentPower = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 2, showTutorial, false, false, nil, false); -- Strike
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if debugMsg then player:SendMessage(0x20, "", tostring(chosenCommand).." Power: "..tostring(currentPower)); end
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if chosenCommand == 22702 then -- Cancel.
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harvestAttempts = harvestAttempts - 1;
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if harvestAttempts > 0 then
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-- You can make # more gathering attempts.
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player:SendGameMessage(player, worldMaster, 40344, 0x20, harvestAttempts);
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else
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-- There is nothing left to gather at this location.
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player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
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end
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break;
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elseif chosenCommand == 22703 then -- Strike.
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player:PlayAnimation(minerAnim[math.random(1,3)]);
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nodeRemainder = nodeRemainder - 20;
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if nodeRemainder < 0 then
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nodeRemainder = 0;
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end
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--player:SendGameMessage(harvestJudge, 25, MESSAGE_TYPE_SYSTEM, item, 4, 1);
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callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, false, harvestType);
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callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 25, item, 4, 1, 0);
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if nodeRemainder == 0 then
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harvestAttempts = harvestAttempts - 1;
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if harvestAttempts > 0 then
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-- You can make # more gathering attempts.
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player:SendGameMessage(player, worldMaster, 40344, 0x20, harvestAttempts);
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else
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-- There is nothing left to gather at this location.
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player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
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end
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wait(2);
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break;
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end
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elseif chosenCommand == 22710 then -- "Strike" Tutorial.
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SendTutorial(player, harvestJudge, 2);
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end
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end
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elseif menuResult == 22702 then -- Cancel.
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break;
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elseif menuResult == 22710 then -- "Aim" Tutorial.
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SendTutorial(player, harvestJudge, 1);
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end
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end
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elseif harvestType == commandLog then
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elseif harvestType == commandFish then
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end
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if harvestAttempts == 0 then
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player:SendGameMessage(harvestJudge, 31, MESSAGE_TYPE_SYSTEM);
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end
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callClientFunction(player, "delegateCommand", harvestJudge, "closeInputWidget", commandActor, harvestType);
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player:ChangeState(0);
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player:EndEvent();
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end
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function SendTutorial(player, harvestJudge, id)
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if id == 1 then
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player:SendGameMessage(harvestJudge, 1, MESSAGE_TYPE_SYSTEM);
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wait(3);
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player:SendGameMessage(harvestJudge, 4, MESSAGE_TYPE_SYSTEM);
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elseif id == 2 then
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player:SendGameMessage(harvestJudge, 7, MESSAGE_TYPE_SYSTEM);
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wait(3);
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player:SendGameMessage(harvestJudge, 10, MESSAGE_TYPE_SYSTEM);
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wait(3);
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player:SendGameMessage(harvestJudge, 13, MESSAGE_TYPE_SYSTEM);
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wait(3);
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player:SendGameMessage(harvestJudge, 16, MESSAGE_TYPE_SYSTEM);
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end
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end |