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project-meteor-server/Data/scripts/quests/man/man0u1.lua
CuriousJorge 96cb8070be Man0u0 & Man0u1 work progress.
Man0u0 nearly finished.  Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early.  Initial area's actors mostly scripted.
2022-02-08 17:35:29 -05:00

233 lines
7.6 KiB
Lua

require("global");
--[[
Quest Script
Name: Court in the Sands
Code: Man0u1
Id: 110010
Prereq: Flowers for All (Man0u0 - 110009)
Notes:
Vid refs -
https://www.youtube.com/watch?v=WNRLrwZ3BJY&t=284s
https://www.youtube.com/watch?v=eZgcq-FMpfw&t=504s
]]
--[[
Phase:
45 (Miner's Guild)
Linette processEvent050 (initial CS)
Change phase to 50 after interaction
50 (Miner's Guild Instance #1)
Name DisplayName ActorClass Event
Linette 1100016 1000861 processEvent050_2
Corguevais 1200025 1000043/1001054 processEvent050_11
Nittma Guttma 1400127 1001286 processEvent050_10
Nortmoen 1600127 1600042
F'lhaminn 1900054 1000038/1000842/1001514/2290008 processEvent051_1
Tyago Moui 1900130 1001203 processEvent050_12
Shilgen 2200216 1000637
Muscular Miner 4000202 1000690/1700013 processEvent050_7
Close-fisted Woman 4000366 1000981 processEvent050_8
Astonished Adventurer 4000377 1000895 processEvent050_9
Manic Miner 4000444 1001283 processEvent050_13
Maddened Miner 4000445 1001284 processEvent050_14
Maudlin Miner 4000446 1001287 processEvent050_3
Mocking Miner 4000447 1001288 processEvent050_4
Monitoring Miner 4000448 1001289 processEvent050_5
Displeased Dancer 4000449 1001290 processEvent050_6
Emotes 103, 108, 121, 125, 140, 135 in that order @ F'lhaminn, then change phase to 51
51
Emotes 108 @ Maddened Miner
Emotes 135, 103, 121 @ Manic Miner
Check both for clear state after each interaction and change phase to 55
55 (Miner's Guild Instance #2)
--]]
-- Sequence Numbers
SEQ_000 = 0; -- Ul'dah Adventurer's Guild
SEQ_005 = 5; -- Run to Camp Black Brush & Attune
SEQ_010 = 10; -- Return to the Guild
SEQ_012 = 12; -- Speak to Momodi
SEQ_015 = 15; -- Visiting guilds (GSM, GLD)
SEQ_045 = 45;
SEQ_050 = 50;
SEQ_057 = 57;
SEQ_058 = 58;
SEQ_060 = 60;
SEQ_065 = 65;
SEQ_070 = 70;
SEQ_075 = 75;
SEQ_080 = 80;
SEQ_085 = 85;
SEQ_090 = 90;
SEQ_095 = 95;
SEQ_100 = 100;
SEQ_105 = 105;
SEQ_110 = 110;
-- Actor Class Ids
OVERCOMPETITIVE_ADVENTURER = 1000807;
MOMODI = 1000841;
OTOPA_POTTOPA = 1000864;
UNDAUNTED_ADVENTURER = 1000936;
GREEDY_MERCHANT = 1000937;
LIONHEARTED_ADVENTURER = 1000938;
SPRY_SALESMAN = 1000939;
UPBEAT_ADVENTURER = 1000940;
SEEMINGLY_CALM_ADVENTURER = 1000941;
UNKNOWN1 = 0;
UNKNOWN2 = 0
THANCRED = 1000948; -- 1000010
-- Quest Markers
MRKR_MOMODI = 11001001;
MRKR_CAMP_BLACK_BRUSH = 11001002;
-- Quest Items
VELODYNA_COSMOS = 0; -- Seq_000 : 2nd journal arg. >=5 doesn't have.
COLISEUM_PASS = 0; -- Seq_015 : 3rd journal arg. >=5 doesn't have
-- Quest Flags
FLAG_SEQ000 = 0;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
-- Immediately move to the Adventurer's Guild private area
callClientFunction(player, "delegateEvent", player, quest, "processEventMomodiStart");
GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 4, 15, -75.242, 195.009, 74.572, -0.046);
--callClientFunction(player, "delegateEvent", player, quest, "processEvent000_1"); -- Describes what an Instance is
player:SendGameMessage(quest, 329, 0x20);
player:SendGameMessage(quest, 330, 0x20);
end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
--AddENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:AddENpc(MOMODI, QFLAG_PLATE);
quest:AddENpc(OTOPA_POTTOPA);
elseif (sequence == SEQ_005) then
quest:AddENpc(MOMODI);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_005) then
seq005_onTalk(player, quest, npc, classId);
end
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
player:SendMessage(0x20, "", "Sequence: "..sequence.." Class Id: "..classId);
if (sequence == SEQ_000) then
elseif (sequence == SEQ_010) then
end
quest:UpdateENPCs();
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == MOMODI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
player:EndEvent();
quest:StartSequence(SEQ_005);
GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, player.positionX, player.positionY, player.positionZ, player.rotation);
return;
elseif (classId == UNDAUNTED_ADVENTURER) then
callClientFunction (player, "delegateEvent", player, quest, "processEvent000_2");
elseif (classId == GREEDY_MERCHANT) then
callClientFunction (player, "delegateEvent", player, quest, "processEvent000_3");
elseif (classId == SPRY_SALESMAN) then
callClientFunction (player, "delegateEvent", player, quest, "processEvent000_4");
elseif (classId == LIONHEARTED_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
elseif (classId == UPBEAT_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
elseif (classId == SEEMINGLY_CALM_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7");
elseif (classId == OVERCOMPETITIVE_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
elseif (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
elseif (classId == THANCRED) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
end
player:EndEvent();
end
function seq005_onTalk(player, quest, npc, classId)
if (classId == MOMODI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_2");
end
player:EndEvent();
end
function getJournalInformation(player, quest)
return 0, VELODYNA_COSMOS, COLISEUM_PASS;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local possibleMarkers = {};
if (sequence == SEQ_000) then
table.insert(possibleMarkers, MRKR_MOMODI);
elseif (sequence == SEQ_010) then
if (not quest:GetFlag(FLAG_SEQ010_TALK0)) then
table.insert(possibleMarkers, MRKR_YAYATOKI)
else
table.insert(possibleMarkers, MRKR_ADV_GUILD);
end
end
return unpack(possibleMarkers)
end