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project-meteor-server/Data/scripts/commands/gm/setstate.lua

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574 B
Lua

require("global");
properties = {
permissions = 0,
parameters = "s",
description =
[[
Changes appearance for equipment with given parameters.
!graphic <slot> <wID> <eID> <vID> <vID>
]],
}
function onTrigger(player, argc, state)
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[setstate] ";
local s = tonumber(state);
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
if player and actor then
actor:ChangeState(s);
wait(0.8);
player:SendMessage(0x20, "", "state: "..s);
end;
end;