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project-meteor-server/Lobby Server/ClientConnection.cs

101 lines
3.2 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Concurrent;
using System.Net;
using System.Net.Sockets;
using Cyotek.Collections.Generic;
using Meteor.Common;
namespace Meteor.Lobby
{
class ClientConnection
{
//Connection stuff
public Blowfish blowfish;
public Socket socket;
public byte[] buffer = new byte[0xffff];
public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
public BlockingCollection<BasePacket> SendPacketQueue = new BlockingCollection<BasePacket>(100);
public int lastPartialSize = 0;
//Instance Stuff
public uint currentUserId = 0;
public uint currentAccount;
public string currentSessionToken;
//Chara Creation
public string newCharaName;
public uint newCharaPid;
public uint newCharaCid;
public ushort newCharaSlot;
public ushort newCharaWorldId;
public void ProcessIncoming(int bytesIn)
{
if (bytesIn == 0)
return;
incomingStream.Put(buffer, 0, bytesIn);
}
public void QueuePacket(BasePacket packet)
{
if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
FlushQueuedSendPackets();
SendPacketQueue.Add(packet);
}
public void FlushQueuedSendPackets()
{
if (!socket.Connected)
return;
while (SendPacketQueue.Count > 0)
{
BasePacket packet = SendPacketQueue.Take();
byte[] packetBytes = packet.GetPacketBytes();
byte[] buffer = new byte[0xffff];
Array.Copy(packetBytes, buffer, packetBytes.Length);
try {
socket.Send(packetBytes);
}
catch(Exception e)
{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
}
}
public String GetAddress()
{
return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
}
public void Disconnect()
{
socket.Shutdown(SocketShutdown.Both);
socket.Disconnect(false);
}
}
}