mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 20:57:47 +00:00

1) Updated all projects to .NET Framework 4.7.2. This was a necessary prerequisite for the core fix. 2) The core fix is to upgrade the version of MySql.Data to address an error when opening connections. There is some kind of nuget issue with updating to the latest version (8.0.32) so fell back to updating to version 8.0.31. This also causes the addition of several all dependant libraries. Opted to just keep those at whatever version was specified by MySql.Data for now. 3) With the upgrade to MySql.Data, there is a behavioral change with the way the .Prepare statemenet works, and now it's required that parameters be added BEFORE calling .Prepare. So I've maded adjustments to the calls to .Prepare.
270 lines
11 KiB
C#
270 lines
11 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Meteor.Map.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Meteor.Map.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adds the specified currency to the current player's inventory
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///
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///*Syntax: givecurrency <quantity>
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/// givecurrency <type> <quantity>
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///<type> is the specific type of currency desired, defaults to gil if no type specified.
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/// </summary>
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public static string CPgivecurrency {
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get {
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return ResourceManager.GetString("CPgivecurrency", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adds the specified items to the current player's inventory
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///
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///*Syntax: giveitem <item id>
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/// giveitem <item id> <quantity>
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/// giveitem <item id> <quantity> <type>
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///<item id> is the item's specific id as defined in the server database
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///<type> is the type as defined in the server database (defaults to standard item if not specified).
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/// </summary>
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public static string CPgiveitem {
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get {
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return ResourceManager.GetString("CPgiveitem", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Adds the specified key item to the current player's inventory
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///
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///*Syntax: givekeyitem <item id>
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///<item id> is the key item's specific id as defined in the server database.
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/// </summary>
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public static string CPgivekeyitem {
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get {
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return ResourceManager.GetString("CPgivekeyitem", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use !help(command) for details
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///
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///Available commands:
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///Standard: mypos, music, warp
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///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
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///Test: test weather.
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/// </summary>
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public static string CPhelp {
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get {
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return ResourceManager.GetString("CPhelp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Changes the currently playing background music
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///
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///*Syntax: music <music id>
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///<music id> is the music's specific id as defined in the client.
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/// </summary>
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public static string CPmusic {
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get {
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return ResourceManager.GetString("CPmusic", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Prints out your current location
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///
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///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data.
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/// </summary>
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public static string CPmypos {
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get {
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return ResourceManager.GetString("CPmypos", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>.
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/// </summary>
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public static string CPproperty {
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get {
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return ResourceManager.GetString("CPproperty", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>.
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/// </summary>
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public static string CPproperty2 {
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get {
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return ResourceManager.GetString("CPproperty2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reloads the current item data from the database.
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/// </summary>
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public static string CPreloaditems {
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get {
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return ResourceManager.GetString("CPreloaditems", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reloads the current zone data from the database.
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/// </summary>
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public static string CPreloadzones {
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get {
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return ResourceManager.GetString("CPreloadzones", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Removes the specified currency from the current player's inventory
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///
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///*Syntax: removecurrency <quantity>
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/// removecurrency <type> <quantity>
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///<type> is the specific type of currency desired, defaults to gil if no type specified.
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/// </summary>
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public static string CPremovecurrency {
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get {
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return ResourceManager.GetString("CPremovecurrency", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Removes the specified items to the current player's inventory
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///
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///*Syntax: removeitem <itemid>
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/// removeitem <itemid> <quantity>
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///<item id> is the item's specific id as defined in the server database.
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/// </summary>
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public static string CPremoveitem {
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get {
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return ResourceManager.GetString("CPremoveitem", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Removes the specified key item to the current player's inventory
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///
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///*Syntax: removekeyitem <itemid>
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///<item id> is the key item's specific id as defined in the server database.
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/// </summary>
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public static string CPremovekeyitem {
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get {
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return ResourceManager.GetString("CPremovekeyitem", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Server sends a special packet to the client
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///
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///*Syntax: sendpacket <path to packet>
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///<Path to packet> is the path to the packet, starting in <map server install location>\packet.
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/// </summary>
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public static string CPsendpacket {
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get {
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return ResourceManager.GetString("CPsendpacket", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot
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///
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///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
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///
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///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
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///<w/e/v/c id> are as defined in the client game data.
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/// </summary>
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public static string CPsetgraphic {
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get {
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return ResourceManager.GetString("CPsetgraphic", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Changes the current weather
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///
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///*Syntax: test weather <weather id>
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///<weather id> is the weather's specific id as defined in the client.
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/// </summary>
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public static string CPtestweather {
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get {
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return ResourceManager.GetString("CPtestweather", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Teleports the player to the specified location
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///
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///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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///
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///*Syntax: warp <location list>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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///<location list> is a pre-defined list of locations from the server database
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///<zone id> is the [rest of string was truncated]";.
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/// </summary>
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public static string CPwarp {
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get {
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return ResourceManager.GetString("CPwarp", resourceCulture);
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}
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}
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}
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}
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