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=============================== Nudgenpc.lua - Added a command variation Testmapobj.lua - Added !help documentation DftWil.lua - Corrected an npc name/function Player.cs - Changed Dalamud packet to default to 7, not 0. Fixes the moon not displaying in a specific Hildibrand cutscene Etc5g0.lua - Made quest accepting retail-accurate with how it displayed messages/ended the TalkEvent Etc5g1.lua - Added Bed !. Kinda kludged in atm since it's a pre-accepted quest state. Etc5u1.lua - Same as above Etc5l1.lua - Quest "Private Eyes" scripted. Etc5l2.lua - Quest "Mysteries of the Red Moon" scripted Etc5l3.lua - Quest "Prophecy Inspection" scripted
61 lines
No EOL
1.4 KiB
Lua
61 lines
No EOL
1.4 KiB
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "sssss",
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description =
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[[
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Tests a layout/region id w/ an animation string
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!testmapobj <anim> <region> <layout> <maxlayout>
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]],
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}
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function onTrigger(player, argc, animation, layoutId, instanceId, maxInstanceId)
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instanceId = tonumber(instanceId);
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if (maxInstanceId ~= nil) then
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maxInstanceId = tonumber(maxInstanceId);
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else
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maxInstanceId = instanceId;
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end
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actorClassId = 5900001;
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while (instanceId <= maxInstanceId) do
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if (actorClassId == nil) then
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player:SendMessage(0x20, "", "No actor class id provided.");
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return;
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end
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local pos = player:GetPos();
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local zone = pos[5];
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player.CurrentArea;
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actor = zone:SpawnActor(actorClassId, "mapobj", pos[1], pos[2], pos[3], tonumber(layoutId), tonumber(instanceId));
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print("test");
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wait(2);
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actor:PlayMapObjAnimation(player, animation);
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zone:DespawnActor("mapobj");
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wait(0.5);
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player:SendMessage(0x20, "", "Playing animation for instance: " .. instanceId);
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end
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instanceId = instanceId + 1;
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end
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end;
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--!testmapobj 5900001 421 2810 2820
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--dun4 (0x19e) - Copperbell Mines
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--dun1 - Mun Tuy
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--dun2 - Tam Tara
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--debug:_getAllCharacter("MapObjStandard")[1]
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--Ferry (Thanalan, Z=-130): 5145, 252
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--Ferry (La Noscea, Z=+130): 5144, 201 |