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project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/DoBattleActionPacket.cs
2016-02-07 13:06:04 -05:00

50 lines
1.7 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class DoBattleActionPacket
{
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte dirOrBody)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt16)1); //? Crashes if changed
binWriter.Write((UInt16)0); //?
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //?
binWriter.Write((UInt32)targetActorId);
binWriter.Write((UInt16)amount);
binWriter.Write((UInt16)worldMasterTextId);
binWriter.Write((UInt32)effectId);
binWriter.Write((Byte)dirOrBody);
binWriter.Write((Byte)1); //?
}
}
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
}
}
}