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project-meteor-server/FFXIVClassic World Server/DataObjects/Group/Party.cs

67 lines
2.1 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{
class Party : Group
{
public PartyWork partyGroupWork = new PartyWork();
public List<uint> members = new List<uint>();
public Party(ulong groupId, uint leaderCharaId) : base(groupId)
{
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | leaderCharaId);
members.Add(leaderCharaId);
}
public void SetLeader(uint actorId)
{
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId);
}
public uint GetLeader()
{
return (uint)(partyGroupWork._globalTemp.owner & 0xFFFFFF);
}
public bool IsInParty(uint charaId)
{
return members.Contains(charaId);
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
}
public override int GetMemberCount()
{
return members.Count;
}
public override uint GetTypeId()
{
return Group.PlayerPartyGroup;
}
public override List<GroupMember> BuildMemberList()
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (uint charaId in members)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, Server.GetServer().GetSession(charaId) != null, Server.GetServer().GetNameForId(charaId)));
return groupMembers;
}
}
}