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Anim - Cleaned up some. It had old code sitting in it for whatever reason despite not affecting anything. Setstate, Warpplayer & Yolo - Fixed them up so they function again ChangeJobCommand - Just the script filled out to handle the equipping/dequipping of job stones, but it can cause issues, particularly with how the server handles a 'job' vs. a class, along with checking against skill compatibility.
26 lines
No EOL
667 B
Lua
26 lines
No EOL
667 B
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, state)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[setstate] ";
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local s = tonumber(state);
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local actor = player.CurrentArea:FindActorInArea(player.currentTarget) or nil;
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if player and actor then
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actor:ChangeState(s);
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wait(0.8);
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player:SendMessage(0x20, "", "state: "..s);
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else
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player:SendMessage(0x20, "", "Error: No target selected.");
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end;
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end; |