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project-meteor-server/FFXIVClassic Map Server
2017-06-14 22:24:26 -04:00
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actors Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop 2017-06-14 22:24:26 -04:00
dataobjects Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
lua Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
packets Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
Properties Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing 2016-06-14 22:54:02 +01:00
utils Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one. 2017-04-02 12:51:23 -04:00
App.config cleaned up previous commit 2016-06-21 21:47:07 +01:00
CommandProcessor.cs Added a work value change function for testing. 2017-01-24 09:06:28 -05:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot. 2017-05-01 22:30:43 -04:00
FFXIVClassic Map Server.csproj Bug fix on broadcast packet method, filled out what 0x144 does. 2017-05-16 23:43:53 -04:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table. 2016-08-14 09:45:06 -04:00
PacketProcessor.cs Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones. 2017-04-29 20:30:54 -04:00
Program.cs Merge branch 'develop' into group_work 2017-01-09 00:19:39 -05:00
Server.cs Implemented "wait" functionality to the lua engine. Lost commits due to screw up. 2017-03-13 14:06:57 -04:00
WorldManager.cs Fixed issue where spawn packets were sent on zone out. Added all npcs to Camp Bearded Rock. Rewrote how mapobjs get loaded in, no more hardcodes. Added tons mapobjs to the DB. Added ferry npcs. 2017-06-14 22:24:09 -04:00