mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
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394 lines
22 KiB
C#
394 lines
22 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using FFXIVClassic.Common;
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using System;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.login;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.social;
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using FFXIVClassic_Map_Server.packets.send.social;
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using FFXIVClassic_Map_Server.packets.receive.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.recruitment;
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using FFXIVClassic_Map_Server.packets.send.recruitment;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
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using FFXIVClassic_Map_Server.actors.director;
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namespace FFXIVClassic_Map_Server
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{
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class PacketProcessor
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{
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Server mServer;
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public PacketProcessor(Server server)
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{
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mServer = server;
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}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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Session session = mServer.GetSession(subpacket.header.sourceId);
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if (session == null && subpacket.gameMessage.opcode != 0x1000)
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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switch (worldError.errorCode)
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{
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case 0x01:
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.sourceId);
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if (!beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);
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client.FlushQueuedSendPackets();
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break;
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//World Server - Session End
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case 0x1001:
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SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
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if (endSessionPacket.destinationZoneId == 0)
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session.GetActor().CleanupAndSave();
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else
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session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
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Server.GetServer().RemoveSession(session.id);
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Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);
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session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
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client.FlushQueuedSendPackets();
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break;
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//World Server - Party Synch
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case 0x1020:
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PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
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Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
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break;
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//World Server - Linkshell Creation Result
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case 0x1025:
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LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
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LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
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break;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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session.QueuePacket(_0x2Packet.BuildPacket(session.id));
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client.FlushQueuedSendPackets();
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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if (chatMessage.message.StartsWith("!"))
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{
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if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
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return; ;
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}
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if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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session.GetActor().SendInstanceUpdate();
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if (session.GetActor().IsInZoneChange())
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session.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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break;
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}
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*/
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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if (ownerActor == null)
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{
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//Is it your retainer?
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if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.actorId == eventStart.scriptOwnerActorID)
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ownerActor = session.GetActor().currentSpawnedRetainer;
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//Is it a instance actor?
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if (ownerActor == null)
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ownerActor = session.GetActor().zone.FindActorInArea(eventStart.scriptOwnerActorID);
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if (ownerActor == null)
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{
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//Is it a Director?
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Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID);
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if (director != null)
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ownerActor = director;
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else
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{
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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}
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}
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}
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session.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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subpacket.DebugPrintSubPacket();
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break;
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//Countdown requested
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case 0x00CF:
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CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
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session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
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break;
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//Event Result
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
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updateOwnerActor = session.GetActor().currentDirector;
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if (updateOwnerActor == null)
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break;
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}
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*/
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session.GetActor().UpdateEvent(eventUpdate);
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//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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session.GetActor().SendCharaExpInfo();
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break;
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//Item Package Request
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case 0x0131:
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UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
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if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
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{
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((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
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break;
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}
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if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().actorId == packageRequest.actorID)
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session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
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break;
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//Group Created Confirm
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case 0x0133:
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GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
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Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
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break;
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//Achievement Progress Request
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case 0x0135:
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AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
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session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
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break;
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/* RECRUITMENT */
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//Start Recruiting
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case 0x01C3:
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StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
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session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
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break;
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//End Recruiting
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case 0x01C4:
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session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
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break;
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//Party Window Opened, Request State
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case 0x01C5:
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session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
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break;
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//Search Recruiting
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case 0x01C7:
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RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
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break;
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//Get Recruitment Details
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case 0x01C8:
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RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
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RecruitmentDetails details = new RecruitmentDetails();
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details.recruiterName = "Localhost Character";
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details.purposeId = 2;
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details.locationId = 1;
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details.subTaskId = 1;
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details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
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details.num[0] = 1;
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session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
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break;
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//Accepted Recruiting
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case 0x01C6:
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subpacket.DebugPrintSubPacket();
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break;
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/* SOCIAL STUFF */
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case 0x01C9:
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AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
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session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
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break;
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case 0x01CA:
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AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
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session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
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break;
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case 0x01CB:
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int offset1 = 0;
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session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
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break;
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case 0x01CC:
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AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
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session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
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break;
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case 0x01CD:
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AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
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session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
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break;
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case 0x01CE:
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int offset2 = 0;
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session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
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break;
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case 0x01CF:
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session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
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break;
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/* SUPPORT DESK STUFF */
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//Request for FAQ/Info List
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case 0x01D0:
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FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
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session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
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break;
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//Request for body of a faq/info selection
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case 0x01D1:
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FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
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session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
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break;
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//Request issue list
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case 0x01D2:
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GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
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session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
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break;
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//Request if GM ticket exists
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case 0x01D3:
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session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
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break;
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//Request for GM response message
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case 0x01D4:
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session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
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break;
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//GM Ticket Sent
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case 0x01D5:
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GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
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Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
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session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
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break;
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//Request to end ticket
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case 0x01D6:
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session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
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break;
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default:
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Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
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subpacket.DebugPrintSubPacket();
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break;
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}
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}
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}
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}
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