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project-meteor-server/Data/scripts/global.lua

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Lua

--[[
Globals referenced in all of the lua scripts
--]]
-- ACTOR STATES
ACTORSTATE_PASSIVE = 0;
ACTORSTATE_DEAD1 = 1;
ACTORSTATE_ACTIVE = 2;
ACTORSTATE_DEAD2 = 3;
ACTORSTATE_SITTING_ONOBJ = 11;
ACTORSTATE_SITTING_ONFLOOR = 13;
ACTORSTATE_MOUNTED = 15;
-- MESSAGE
MESSAGE_TYPE_NONE = 0;
MESSAGE_TYPE_SAY = 1;
MESSAGE_TYPE_SHOUT = 2;
MESSAGE_TYPE_TELL = 3;
MESSAGE_TYPE_PARTY = 4;
MESSAGE_TYPE_LINKSHELL1 = 5;
MESSAGE_TYPE_LINKSHELL2 = 6;
MESSAGE_TYPE_LINKSHELL3 = 7;
MESSAGE_TYPE_LINKSHELL4 = 8;
MESSAGE_TYPE_LINKSHELL5 = 9;
MESSAGE_TYPE_LINKSHELL6 = 10;
MESSAGE_TYPE_LINKSHELL7 = 11;
MESSAGE_TYPE_LINKSHELL8 = 12;
MESSAGE_TYPE_SAY_SPAM = 22;
MESSAGE_TYPE_SHOUT_SPAM = 23;
MESSAGE_TYPE_TELL_SPAM = 24;
MESSAGE_TYPE_CUSTOM_EMOTE = 25;
MESSAGE_TYPE_EMOTE_SPAM = 26;
MESSAGE_TYPE_STANDARD_EMOTE = 27;
MESSAGE_TYPE_URGENT_MESSAGE = 28;
MESSAGE_TYPE_GENERAL_INFO = 29;
MESSAGE_TYPE_SYSTEM = 32;
MESSAGE_TYPE_SYSTEM_ERROR = 33;
-- INVENTORY
INVENTORY_NORMAL = 0x0000; --Max 0xC8
INVENTORY_LOOT = 0x0004; --Max 0xA
INVENTORY_MELDREQUEST = 0x0005; --Max 0x04
INVENTORY_BAZAAR = 0x0007; --Max 0x0A
INVENTORY_CURRENCY = 0x0063; --Max 0x140
INVENTORY_KEYITEMS = 0x0064; --Max 0x500
INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23
INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
-- INVENTORY ERRORS
INV_ERROR_SUCCESS = 0;
INV_ERROR_FULL = 1;
INV_ERROR_ALREADY_HAS_UNIQUE = 2;
INV_ERROR_SYSTEM_ERROR = 3;
-- CHOCOBO APPEARANCE
CHOCOBO_NORMAL = 0;
CHOCOBO_LIMSA1 = 0x1;
CHOCOBO_LIMSA2 = 0x2;
CHOCOBO_LIMSA3 = 0x3;
CHOCOBO_LIMSA4 = 0x4;
CHOCOBO_GRIDANIA1 = 0x1F;
CHOCOBO_GRIDANIA2 = 0x20;
CHOCOBO_GRIDANIA3 = 0x21;
CHOCOBO_GRIDANIA4 = 0x22;
CHOCOBO_ULDAH1 = 0x3D;
CHOCOBO_ULDAH2 = 0x3E;
CHOCOBO_ULDAH3 = 0x3F;
CHOCOBO_ULDAH4 = 0x40;
-- NPC LS
NPCLS_GONE = 0;
NPCLS_INACTIVE = 1;
NPCLS_ACTIVE = 2;
NPCLS_ALERT = 3;
-- BATTLETEMP GENERAL PARAMETERS
NAMEPLATE_SHOWN = 0;
TARGETABLE = 1;
NAMEPLATE_SHOWN2 = 2;
NAMEPLATE_SHOWN2 = 3;
STAT_STRENGTH = 3;
STAT_VITALITY = 4;
STAT_DEXTERITY = 5;
STAT_INTELLIGENCE = 6;
STAT_MIND = 7;
STAT_PIETY = 8;
STAT_RESISTANCE_FIRE = 9;
STAT_RESISTANCE_ICE = 10;
STAT_RESISTANCE_WIND = 11;
STAT_RESISTANCE_LIGHTNING = 12;
STAT_RESISTANCE_EARTH = 13;
STAT_RESISTANCE_WATER = 14;
STAT_ATTACK = 17;
STAT_ACCURACY = 15;
STAT_NORMALDEFENSE = 18;
STAT_EVASION = 16;
STAT_ATTACK_MAGIC = 24;
STAT_HEAL_MAGIC = 25;
STAT_ENCHANCEMENT_MAGIC_POTENCY = 26;
STAT_ENFEEBLING_MAGIC_POTENCY = 27;
STAT_MAGIC_ACCURACY = 28;
STAT_MAGIC_EVASION = 29;
STAT_CRAFT_PROCESSING = 30;
STAT_CRAFT_MAGIC_PROCESSING = 31;
STAT_CRAFT_PROCESS_CONTROL = 32;
STAT_HARVEST_POTENCY = 33;
STAT_HARVEST_LIMIT = 34;
STAT_HARVEST_RATE = 35;
-- DAMAGE TAKEN TYPE
DAMAGE_TAKEN_TYPE_NONE = 0;
DAMAGE_TAKEN_TYPE_ATTACK = 1;
DAMAGE_TAKEN_TYPE_MAGIC = 2;
DAMAGE_TAKEN_TYPE_WEAPONSKILL = 3;
DAMAGE_TAKEN_TYPE_ABILITY = 4;
-- CLASSID
CLASSID_PUG = 2;
CLASSID_GLA = 3;
CLASSID_MRD = 4;
CLASSID_ARC = 7;
CLASSID_LNC = 8;
CLASSID_THM = 22;
CLASSID_CNJ = 23;
-- SPAWNS
SPAWN_NO_ANIM1 = 0x00;
SPAWN_ANIM1 = 0x02;
SPAWN_RETAINER = 0x03;
SPAWN_POPMOB = 0x4;
SPAWN_UKN1 = 0x5;
SPAWN_UKN2 = 0x7;
SPAWN_NO_ANIM = 0x0F;
SPAWN_LOADING2 = 0x10;
SPAWN_INSTANCE_ERROR = 0x12;
SPAWN_CHOCOBO_GET = 0x13;
SPAWN_CHOCOBO_RENTAL = 0x14;
SPAWN_CUTTER_SANDS = 0x17;
SPAWN_NIGHTMARE = 0x18;
-- EVENTS
ETYPE_COMMAND = 0;
ETYPE_TALK = 1;
ETYPE_PUSH = 2;
ETYPE_EMOTE = 3;
ETYPE_NOTICE = 5;
-- QUEST INSTANCE
ENPC_PROP_QFLAG = 0;
ENPC_PROP_CAN_TALK = 1;
ENPC_PROP_CAN_PUSH = 2;
ENPC_PROP_CAN_EMOTE = 3;
ENPC_PROP_CAN_NOTICE = 4;
QFLAG_NONE = 0;
QFLAG_PLATE = 2;
QFLAG_MAP = 3;
-- Common Helper Functions
function attentionMessage(player, textId, ...)
player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
end
-- Core Event Functions
function kickEventContinue(player, actor, trigger, ...)
player:kickEvent(actor, trigger, ...);
return coroutine.yield("_WAIT_EVENT", player);
end
function callClientFunction(player, functionName, ...)
player:RunEventFunction(functionName, ...);
return coroutine.yield("_WAIT_EVENT", player);
end
function wait(seconds)
return coroutine.yield("_WAIT_TIME", seconds);
end
function waitForSignal(signal)
return coroutine.yield("_WAIT_SIGNAL", signal);
end
function sendSignal(signal)
GetLuaInstance():OnSignal(signal);
end
function printf(s, ...)
if ... then
print(s:format(...));
else
print(s);
end;
end;