mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 12:47:46 +00:00

- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using FFXIVClassic_Map_Server.packets;
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using System.Collections.Generic;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.utils
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{
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class ActorPropertyPacketUtil
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{
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private Actor forActor;
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private uint playerActorId;
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private List<SubPacket> subPackets = new List<SubPacket>();
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private SetActorPropetyPacket currentActorPropertyPacket;
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private string currentTarget;
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public ActorPropertyPacketUtil(string firstTarget, Actor forActor, uint playerActorId)
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{
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currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget);
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this.forActor = forActor;
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this.playerActorId = playerActorId;
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this.currentTarget = firstTarget;
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}
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public void addProperty(string property)
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{
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if (!currentActorPropertyPacket.addProperty(forActor, property))
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{
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currentActorPropertyPacket.setIsMore(true);
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currentActorPropertyPacket.addTarget();
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subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
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currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
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}
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}
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public void newTarget(string target)
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{
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currentActorPropertyPacket.addTarget();
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currentTarget = target;
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currentActorPropertyPacket.setTarget(target);
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}
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public List<SubPacket> done()
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{
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currentActorPropertyPacket.addTarget();
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currentActorPropertyPacket.setIsMore(false);
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subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
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return subPackets;
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}
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}
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}
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