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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
30 lines
No EOL
800 B
Lua
30 lines
No EOL
800 B
Lua
require("global");
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require("weaponskill");
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function onSkillPrepare(caster, target, skill)
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return 0;
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end;
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function onSkillStart(caster, target, skill)
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return 0;
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end;
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--Dispel
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--Does dispel have a text id?
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function onCombo(caster, target, skill)
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local effects = target.statusEffects.GetStatusEffectsByFlag(16); --lose on dispel
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if effects != nil then
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target.statusEffects.RemoveStatusEffect(effects[0]);
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end;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end; |