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project-meteor-server/data/scripts/effects/divine_veil.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

23 lines
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795 B
Lua

require("modifiers")
require("hiteffect")
--Increases block rate by 100%
function onGain(owner, effect)
owner.AddMod(modifiersGlobal.RawBlockRate, 100);
end
function onLose(owner, effect)
owner.SubtractMod(modifiersGlobal.RawBlockRate, 100);
end
--Applys Divine Regen to party in range when healed by cure or cura
function onBlock(caster, target, effect, skill, action, actionContainer)
-- cure cura
if (skill.id == 27346 or skill.id == 27347) and (caster != owner) then
--For each party member in range, add divine regen
for chara in owner.GetPartyMembersInRange(8) do
local addAction = chara.statusEffects.AddStatusForBattleAction(223264, 2);
actionContainer.AddAction(addAction);
end
end
end;