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project-meteor-server/data/scripts/effects/vengeance.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

17 lines
No EOL
783 B
Lua

require("global")
require("modifiers")
require("hiteffect")
require("utils")
--Unclear what the exact damage is but it seems like it's the total amount of damage the attack would have done before parrying
function onDamageTaken(effect, attacker, defender, action, actionContainer)
local amount = action.amount + action.mitigatedAmount;
--Only reflects magical attacks if wearing AF chest
if action.actionType == ActionType.Physical or (action.actionType == ActionType.Magic and effect.GetTier() == 2) then
--30350: Counter! You hit target for x points of damage
--There are counter messages for blocks, can Vengeance be blocked/parried?
attacker.DelHP(amount);
actionContainer.AddHitAction(attacker.actorId, 30350, amount);
end;
end;