mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
85 lines
No EOL
3.4 KiB
Lua
85 lines
No EOL
3.4 KiB
Lua
require ("global")
|
|
--player: Player that called this command
|
|
--equipAbilityWidget: Widget that calls this command
|
|
--triggername: Event Starter ?
|
|
--slot: Which slot the ability will go into
|
|
--commandid: command being equipped
|
|
|
|
|
|
function onEventStarted(player, equipAbilityWidget, triggername, slot, commandid, unkown, arg1, arg2, arg3, arg4, arg5, arg6)
|
|
local worldManager = GetWorldManager();
|
|
local ability = worldManager:GetBattleCommand(commandid);
|
|
|
|
|
|
--Equip
|
|
if (commandid > 0) then
|
|
--[[]]
|
|
--Can the player equip any more cross class actions
|
|
if (player.charaWork.parameterTemp.otherClassAbilityCount[0] >= player.charaWork.parameterTemp.otherClassAbilityCount[1]) then
|
|
--"You cannot set any more actions."
|
|
player:SendGameMessage(GetWorldMaster(), 30720, 0x20, 0, 0);
|
|
player:endEvent();
|
|
return;
|
|
end
|
|
|
|
--Is the player high enough level in that class to equip the ability
|
|
if (player.charaWork.battleSave.skillLevel[ability.job - 1] < ability.level) then
|
|
--"You have not yet acquired that action."
|
|
player:SendGameMessage(GetWorldMaster(), 30742, 0x20, 0, 0);
|
|
player:endEvent();
|
|
return;
|
|
end
|
|
|
|
|
|
local oldSlot = player:FindFirstCommandSlotById(commandid);
|
|
local isEquipped = oldSlot < player.charaWork.commandBorder + 30;
|
|
--If slot is 0, find the first open slot
|
|
if (slot == 0) then
|
|
--If the ability is already equipped and slot is 0, then it can't be equipped again
|
|
--If the slot isn't 0, it's a move or a swap command
|
|
if (isEquipped == true) then
|
|
--"That action is already set to an action slot."
|
|
player:SendGameMessage(GetWorldMaster(), 30719, 0x20, 0);
|
|
player:endEvent();
|
|
return;
|
|
end
|
|
|
|
slot = player:FindFirstCommandSlotById(0) - player.charaWork.commandBorder;
|
|
|
|
--If the first open slot is outside the hotbar, then the hotbar is full
|
|
if(slot >= 30) then
|
|
--"You cannot set any more actions."
|
|
player:SendGameMessage(Server.GetWorldManager().GetActor(), 30720, 0x20, 0);
|
|
player:endEvent();
|
|
return;
|
|
end
|
|
else
|
|
slot = slot - 1;
|
|
end
|
|
|
|
if(isEquipped == true) then
|
|
player:SwapAbilities(oldSlot, slot + player.charaWork.commandBorder);
|
|
else
|
|
local tslot = slot + player.charaWork.commandBorder;
|
|
player:EquipAbility(player.GetJob(), commandid, tslot, true);
|
|
end
|
|
|
|
--Unequip
|
|
elseif (commandid == 0) then
|
|
commandid = player.charaWork.command[slot + player.charaWork.commandBorder - 1];
|
|
ability = worldManager.GetBattleCommand(commandid);
|
|
--Is the ability a part of the player's current class?
|
|
--This check isn't correct because of jobs having different ids
|
|
local classId = player:GetJob();
|
|
local jobId = player:ConvertClassIdToJobId(classId);
|
|
|
|
if(ability.job == classId or ability.job == jobId) then
|
|
--"Actions of your current class or job cannot be removed."
|
|
player:SendGameMessage(GetWorldMaster(), 30745, 0x20, 0, 0);
|
|
elseif (commandid != 0) then
|
|
player:UnequipAbility(slot);
|
|
end
|
|
end
|
|
|
|
player:endEvent();
|
|
end |