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https://bitbucket.org/Ioncannon/project-meteor-server.git
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PopulaceCompanyWarp made to look more retail authentic. Can't figure out how to make it not play the 'npc untargeted' sound though like retail. Music command has second argument for transition type. Added an overloaded function in Player.cs to support this. Setappearance adjusted to work again on player targets. DftWil updated to cover near everything. Re-added shop-related luas that were removed for some reason.
27 lines
No EOL
728 B
Lua
27 lines
No EOL
728 B
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, appearanceId)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[setappearance] ";
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app = tonumber(appearanceId) or 0;
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--player:SendMessage(messageID, sender, string.format("appearance %u", app));
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targetActor = GetWorldManager():GetActorInWorld(player.currentTarget)
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if targetActor then
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targetActor.ChangeNpcAppearance(app);
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player:SendMessage(messageID, sender, string.format("appearance %u", app));
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end;
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end; |