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- InstanceRaid Guide : Added DefaultTalk handling for the npcs we have currently. Included a couple commented-out client functions for two of the raids. - EmoteSitCommand : Added eventType to the function so sitting on environment objects works again. - Man0u0 : SourceTree added hunk-change garbage during a conflict resolving during the last merge. I just replaced it with the raw of that commit so it matches what it should have been. - DftFst : Added the Gridania InstanceRaidGuide NPCs to the list for documentation sake, even though it'd never be called from that script with how things are currently set up.
24 lines
No EOL
348 B
Lua
24 lines
No EOL
348 B
Lua
--[[
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EmoteSitCommand Script
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--]]
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function onEventStarted(player, actor, eventType, eventName, emoteId)
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if (player:GetState() == 0) then
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if (emoteId == 0x2712) then
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player:ChangeState(11);
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else
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player:ChangeState(13);
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end
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else
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player:ChangeState(0);
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end
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player:EndEvent();
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end
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function onEventUpdate(player, npc)
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end |