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project-meteor-server/Data/scripts/quests/etc/etc5l1.lua
CuriousJorge a7b1b79461 Hildibrand series of quests all in. Requires inn dream handling and some retail accuracy double-checking to finish it off. Misc script fixes also.
===============================
Nudgenpc.lua    - Added a command variation
Testmapobj.lua - Added !help documentation
DftWil.lua            - Corrected an npc name/function
Player.cs             - Changed Dalamud packet to default to 7, not 0.  Fixes the moon not displaying in a specific Hildibrand cutscene
Etc5g0.lua          - Made quest accepting retail-accurate with how it displayed messages/ended the TalkEvent
Etc5g1.lua          - Added Bed !.  Kinda kludged in atm since it's a pre-accepted quest state.
Etc5u1.lua          - Same as above
Etc5l1.lua           - Quest "Private Eyes" scripted.
Etc5l2.lua           - Quest "Mysteries of the Red Moon" scripted
Etc5l3.lua           - Quest "Prophecy Inspection" scripted
2022-04-13 11:45:49 -04:00

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5.8 KiB
Lua

require("global");
--[[
Quest Script
Name: Private Eyes
Code: Etc5l1
Id: 110839
Prereq: Level 15. Man5g1 (In Plain Sight) complete. [110829]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Bertrand
SEQ_010 = 10; -- Head to the meeting point.
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
MYTESYN = 1000167;
MIZZENMAST_BED = 1200378;
BERTRAND = 1001903; -- 1060004 also a valid ID, but doesn't look like the NPC appeared anywhere else?
ABRAHAM = 1002066;
PRIVATE_AREA_ENTRANCE = 1090087; -- Check that this ID is free to use before merge
PRIVATE_AREA_EXIT = 1290002;
CUTSCENE_PUSH_TRIGGER = 1090088; -- Check that this ID is free to use before merge
-- Prop Actor Ids (for documentation sake)
BRONZE_CHEST = 1080056; -- bgObj 20923 w/ body 1024
GLASS_DRINK = 1080057; -- bgObj 20901 w/ body 26624
RECTANGULAR_BOX = 1080058; -- bgObj 20951 w/ body 1024
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_CAVE = 11072101;
MRKR_BERTRAND = 11072102;
MRKR_CUTSCENE = 11072103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then
otopaFlag = 2;
end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
quest:SetENpc(MYTESYN, QFLAG_NORM); -- Assuming this functions the same as it did in Etc5g1
quest:SetENpc(MIZZENMAST_BED, 5);
elseif (sequence == SEQ_000) then
quest:SetENpc(MYTESYN);
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
quest:SetENpc(BERTRAND, QFLAG_NORM);
quest:SetENpc(ABRAHAM);
elseif (sequence == SEQ_010) then
quest:SetENpc(CUTSCENE_PUSH_TRIGGER, QFLAG_MAP,false, true, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
-- Am assuming this all functions the same as it did in Etc5g1
if (classId == OTOPA_POTTOPA) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070); -- Log out in Mizzenmast Inn w/ item.
elseif (classId == MYTESYN) then
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070);
end
elseif (sequence == SEQ_000) then
if (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == BERTRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
GetWorldManager():WarpToPublicArea(player);
elseif (classId == ABRAHAM) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local classId = npc.GetActorClassId();
if (classId == PRIVATE_AREA_ENTRANCE) then
choice = callClientFunction(player, "delegateEvent", player, quest, "instanceAreaJoinAskInBasaClass");
if (choice == 1) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -220.948, 16.603, -92.863, -2.090);
end
elseif (classId == CUTSCENE_PUSH_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
end
player:EndEvent();
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_CAVE;
-- TO-DO: Check for private area and use MRKR_BERTRAND in place of this
elseif (sequence == SEQ_010) then
return MRKR_CUTSCENE;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
end
end