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project-meteor-server/Data/scripts/quests/wld/wld0u3.lua

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2.3 KiB
Lua

require ("global")
--[[
Quest Script
Name: Secrets Unearthed
Code: Wld0u3
Id: 110756
Prereq: Level 17, Any Class
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Mumukiya.
SEQ_001 = 1; -- Talk to Abelard.
-- Actor Class Ids
MUMUKIYA = 1001165;
ABELARD = 1001596;
-- Quest Markers
MRKR_ABELARD = 11130201;
MRKR_MUMUKIYA = 11130202;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(MUMUKIYA, QFLAG_PLATE);
end
if (sequence == SEQ_000) then
quest:SetENpc(MUMUKIYA);
quest:SetENpc(ABELARD, QFLAG_PLATE);
elseif (sequence == SEQ_001) then
quest:SetENpc(ABELARD);
quest:SetENpc(MUMUKIYA, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == MUMUKIYA and not player:HasQuest(quest)) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventMUMUKIYAStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
end
-- Quest Progress
if (seq == SEQ_000) then
if (npcClassId == MUMUKIYA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000");
elseif (npcClassId == ABELARD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
quest:StartSequence(SEQ_001);
end
elseif (seq == SEQ_001) then
--Quest Complete
if (npcClassId == MUMUKIYA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
elseif (npcClassId == ABELARD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
quest:StartSequence(SEQ_001);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_ABELARD;
elseif (sequence == SEQ_001) then
return MRKR_MUMUKIYA;
end
end