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project-meteor-server/FFXIVClassic Map Server/dataobjects/Player.cs

113 lines
2.7 KiB
C#

using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Player
{
Actor playerActor;
ClientConnection conn1;
ClientConnection conn2;
public uint characterID = 0;
public uint actorID = 0;
uint currentZoneID = 0;
List<Actor> actorInstanceList = new List<Actor>();
bool isDisconnected;
public Player(uint actorId)
{
this.actorID = actorId;
Character chara = Database.getCharacter(actorId);
createPlayerActor(actorId, chara);
}
public void addConnection(ClientConnection conn)
{
if (conn1 == null && conn2 != null)
conn1 = conn;
else if (conn2 == null && conn1 != null)
conn2 = conn;
else
conn1 = conn;
}
public bool isClientConnectionsReady()
{
return (conn1 != null && conn2 != null);
}
public void disconnect()
{
isDisconnected = true;
conn1.disconnect();
conn2.disconnect();
}
public void setConnection1(ClientConnection conn)
{
conn1 = conn;
}
public void setConnection2(ClientConnection conn)
{
conn2 = conn;
}
public ClientConnection getConnection1()
{
return conn1;
}
public ClientConnection getConnection2()
{
return conn1;
}
public Actor getActor()
{
return playerActor;
}
public void createPlayerActor(uint actorId, Character chara)
{
playerActor = new Actor(actorId);
playerActor.displayNameID = 0xFFFFFFFF;
playerActor.customDisplayName = chara.name;
playerActor.setPlayerAppearance();
actorInstanceList.Add(playerActor);
}
public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
{
playerActor.positionX = x;
playerActor.positionY = y;
playerActor.positionZ = z;
playerActor.rotation = rot;
playerActor.moveState = moveState;
}
public void sendMotd()
{
World world = Database.getServer(ConfigConstants.DATABASE_WORLDID);
//sendChat(world.motd);
}
public void sendChat(Player sender, string message, int mode)
{
}
}
}