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project-meteor-server/Data/scripts/commands/CraftCommand.lua

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Lua

--[[
CraftJudge
Operates the Crafting system.
Functions:
loadTextData()
Desc: Loads all gamesheets needed and instantiates a CraftJudge.
Params: None
start(facility, requestsMode, material1, material2, material3, material4, material5, material6, material7, material8)
Desc: Opens the Craft Start widget, with any preloaded materials. Widget has two modes; one for normal synthesis and another
for local leve "requested items" mode.
Params: * facility - The current facility id buff the player may have.
* requestMode - If true, switches the UI to Requested Items mode otherwise it opens Normal Synthesis mode.
* material1-8 - ItemID for each of the 8 material slots. If empty, they must be set to 0 or the client will crash.
closeCraftStartWidget()
Desc: Closes the Craft Start widget.
Params: None
selectRcp(itemId)
Desc: Selects the recipe to be crafted. May be a legacy function but still required to properly initialize the UI. Requires start() to have
been called.
Params: * itemId - The itemID of the item to be crafted.
confirmRcp(craftedItem, quantity, crystalItem1, crystalQuantity1, crystalQuantity1, crystalItem2, crystalQuantity2, recommendedSkill, recommendedFacility)
Desc: Opens the confirmation window, detailing what is needed and the item that will be created. Requires a selectRcp() call first.
Params: * craftedItem - The itemID of the item to be crafted.
* quantity - Quantity of crafted items.
* crystalItem1 - The first required crystal itemID for crafting.
* crystalQuantity1 - Quantity of the first crystal.
* crystalItem2 - The second required crystal itemID for crafting.
* crystalQuantity2 - Quantity of the second crystal.
* recommendedSkill - Which itemID to display under the "Recommended Skill" panel.
* recommendedFacility - Which facility to display under the "Recommended Facility" panel.
selectCraftQuest()
Desc: Opens the journal to select the local leve that the player would like to do.
Params: None
askContinueLocalLeve(localLeveID, craftedItem, itemsCompleted, craftTotal, attempts)
Desc: Opens the dialog to continue crafting for a local leve after an item was completed.
Params: * localLeveID - The id of the current leve in progress.
* craftedItem - The current crafted item id.
* itemsCompleted - Number of items crafted so far.
* craftTotal - Number of items to be crafted in total.
* attempts - The number of attempts left.
askRetryLocalleve(localLeveID, allowanceCount)
Desc: Opens the dialog to retry the local leve (at the expense of an allowance) if the player had failed it.
Params: * localLeveID - The failed level id.
* allowanceCount - How many allowances the player has.
openCraftProgressWidget(durability, quality, hqChance)
Desc: Opens the crafting minigame, sets starting values.
Params: * durability - Durability of the current item.
* quality - Starting quality of the current item.
* hqChance - Starting chance to get a HQ item.
craftCommandUI(classID, hasWait, command1, command2, command3, command4, command5)
Desc: Sets the available command list and waits for the player to select a command.
Params:
* classID - The current crafting class. Must be set properly to show the three synthesis commands.
* hasWait - If true, adds the wait command.
* command1-5 - Five possible crafting commands (crafting skills).
craftTuningUI(command1, command2, command3, command4, command5, command6, command7, command8)
Desc: Displays a full list of commands for the legacy "Tuning" phase that happens after crafting. Deprecated in 1.23b.
Params: * command1-8 - The list of commands available.
updateInfo(progress, durability, quality, tuningItem, tuningItemQuality, tuningItemQuantity, hqChance)
Desc: Updates the progress UI components and text boxes.
Params: * progress - The current crafting progress percentage. Value is from 0 to 100.
* durability - The current durability of the crafted item.
* quality - The current quality of the crafted item.
* tuningItem - The crafted item to show in the Tuning UI. Nil if crafting. Deprecated in 1.23b.
* tuningItemQuality - The quality of the item to show in the Tuning UI. Nil if crafting. Deprecated in 1.23b.
* tuningItemQuantity - The amount of the item to show in the Tuning UI. Nil if crafting. Deprecated in 1.23b.
* hqChance - The current chance of an HQ craft.
closeCraftProgressWidget()
Desc: Closes the crafting minigame widget.
Params: None
cfmQst()
Desc: Quest confirmation window for when starting a crafting quest from the journal.
Params:
confirmLeve()
Desc: Opens the summery page for the local leve.
Params: * localLeveID - The quest id of the leve you are confirming.
* difficulty - Changes the objective.
* craftedItem? -
* ? -
* numSuccess - The number of successful crafts you did.
* remainingMaterials - The number of materials you have left.
* hasMaterials - Shows the in-progress panel of successes and attempts left.
* ? -
startRepair(craftMode, item, quality, durability, hasMateria, spiritbind)
Desc: Opens the repair item widget.
Params: * craftMode - Either 0 or 1. Anything else crashes.
* item - ItemID of the item to be repaired.
* quality - Quality of the item to be repaired.
* durability - Durability of the item to be repaired.
* hasMateria - Shows an icon if the item to be repaired has materia attached.
* spiritbind - Spiritbind of the item to be repaired.
askJoinMateria()
displayRate()
askJoinResult(isSuccess, item, itemQuality, materia, materiaNumber, isSpiritBound)
Desc: Opens the result widget after materia melding is done.
Params: * isSuccess - True if the meld was successful.
* item - Item ID of the melded item.
* quality - Quality of the melded item.
* materia - Item ID of the materia being melded.
* materiaNumber - Total count of materia on the item.
* isSpiritBound - True if the item is spiritbound. Causes icon to appear.
Notes:
Class ID + Starting skill
29 CRP = 22550
30 BSM = 22556
31 ARM = 22562
32 GSM = 22568
33 LTW = 22574
34 WVR = 22580
35 ALC = 22586
36 CUL = 22592
Leve objectives/rewards are in passiveGL_craft.
* Index 1:
* Index 2: Recommended Class
* Index 3: Issuing Authority
* Index 7: Levequest Location
* Index 8: Deliver Display Name
* Starts at index 14. Four sections for the four difficulties.
* Required Item, Amount, ?, Recommended Level, , Reward Item, Reward Amount, |
--]]
require ("global")
local skillAnim = {
[22553] = 0x10002000;
[22554] = 0x10001000;
[22555] = 0x10003000;
[29531] = 0x10009002;
}
local craftStartWidgetOpen = false;
function onEventStarted(player, commandactor, eventType, eventName, arg1, arg2, arg3, arg4, checkedActorId)
local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
local debugMessage = true;
local isRecipeRecentSent = false;
local isRecipeAwardSent = false;
local craftJudge = GetStaticActor("CraftJudge");
local recipeResolver = GetRecipeResolver();
local operationResult;
local operationMode = -1;
local recipeMode = -1;
local chosenMaterials;
local facilityId = 0;
local isRequestedItemsMode = false; -- False = The default state. True = User picked a quest recipe/local leve
local recentRecipes;
local awardedRecipes;
local currentCraftQuest = nil; -- Use this to store any chosen craft quest
local currentCraftQuestGuildleve = nil; -- Use this to store any chosen local leve
callClientFunction(player, "delegateCommand", craftJudge, "loadTextData", commandactor);
player:ChangeState(30);
while operationMode ~= 0 do
-- Figure out the prepped materials.
local prepedMaterials = {0,0,0,0,0,0,0,0};
-- Quest requested mode materials
if (isRequestedItemsMode == true) then
prepedMaterials = recipeResolver.RecipeToMatIdTable(currentCraftQuestGuildleve.getRecipe());
-- Recent Recipes/Awarded recipes materials
elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
if (operationMode == MENU_RECENT) then
prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[recipeMode]);
else
prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[recipeMode]);
end
end
-- Set this param correctly
local facilityIdParam = facilityId;
if ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
facilityIdParam = -2;
elseif (craftStartWidgetOpen == true) then
craftStartWidgetOpen = true;
facilityIdParam = -1;
end
-- Run start and grab the result operation/recipeMode/prepped
operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityIdParam, isRequestedItemsMode, unpack(prepedMaterials))};
operationMode = operationResult[1];
recipeMode = operationResult[2];
if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: " .. tostring(operationMode) .. ", RecipeMode : " .. recipeMode); end
-- Operation
if operationMode == MENU_CANCEL then
closeCraftStartWidget(player, craftJudge, commandactor);
elseif (operationMode == MENU_MAINHAND or operationMode == MENU_OFFHAND) then
-- Recipe choosing loop
while (true) do
-- Figure out the number of preloaded mats
local materials = {};
-- Handle the possible args returned: Either 0 player items, 1 player item, 2+ palyer items. The rest is always the remaining prepped items.
if (type(operationResult[3]) == "number") then
materials = {unpack(operationResult, 3)};
elseif (type(operationResult[3]) ~= "number") then
for i=1,8 do
if (i - 1 < operationResult[3].numItems) then
materials[i] = player:GetItemPackage(operationResult[3].itemPackages[i-1]):GetItemAtSlot(operationResult[3].itemSlots[i-1]).itemId;
player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
else
materials[i] = operationResult[3 + (i - operationResult[3].numItems)];
player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
end
end
end
-- Choosing a recipe from the given materials
local recipes = recipeResolver.GetRecipeFromMats(unpack(materials));
local itemIds = recipeResolver.RecipesToItemIdTable(recipes);
-- No recipes found
if (#itemIds == 0) then
player:SendGameMessage(GetWorldMaster(), 40201, 0x20); -- You cannot synthesize with those materials.
break;
end
local chosenRecipeIndex = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds));
-- Hit back on recipe list
if (chosenRecipeIndex <= 0) then break end;
chosenRecipe = recipes[chosenRecipeIndex-1];
if (chosenRecipe ~= nil) then
-- Player confirms recipe
local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
chosenRecipe.resultItemID,
chosenRecipe.resultQuantity,
chosenRecipe.crystalId1,
chosenRecipe.crystalQuantity1,
chosenRecipe.crystalId2,
chosenRecipe.crystalQuantity2,
0,
0);
if recipeConfirmed then
closeCraftStartWidget(player, craftJudge, commandactor);
isRecipeRecentSent = false;
isRecipeAwardSent = false;
-- CRAFTING STARTED
currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);
--Once crafting is over, return to the original non-quest state.
isRequestedItemsMode = false;
currentCraftQuestGuildleve = nil;
currentCraftQuest = nil;
break;
end
end
end
-- End of Recipe choosing loops
elseif operationMode == MENU_REQUEST then -- Conditional button label based on isRequestedItemsMode
closeCraftStartWidget(player, craftJudge, commandactor);
if isRequestedItemsMode == false then -- "Request Items" hit, close Start and open up the Quest select
isRecipeRecentSent = false;
isRecipeAwardSent = false;
local quest = getCraftQuest(player, craftJudge, commandactor);
if (quest ~= nil) then
isRequestedItemsMode = true;
if (quest.isCraftPassiveGuildleve()) then
currentCraftQuestGuildleve = quest;
else
currentCraftQuest = quest;
end
end
elseif isRequestedItemsMode == true then -- "Normal Synthesis" button hit
isRequestedItemsMode = false;
currentCraftQuestGuildleve = nil;
currentCraftQuest = nil;
end
elseif operationMode == MENU_RECENT then -- "Recipes" button hit
if isRecipeRecentSent == false then
recentRecipes = player.GetRecentRecipes();
local itemIds = recipeResolver.RecipesToItemIdTable(recentRecipes);
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up recipe list
isRecipeRecentSent = true;
end
elseif operationMode == MENU_AWARDED then -- "Awarded Recipes" tab hit
if isRecipeAwardSent == false then
awardedRecipes = player.GetAwardedRecipes();
local itemIds = recipeResolver.RecipesToItemIdTable(awardedRecipes);
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up Award list
isRecipeAwardSent = true;
end
elseif ((operationMode == MENU_RECENT_DETAILED or operationMode == MENU_AWARDED_DETAILED) and recipeMode > 0) then -- Pop-up for an item's stats/craft mats on a recent recipe
local chosenRecipe = operationMode == MENU_RECENT_DETAILED and recentRecipes[recipeMode-1] or recentRecipes[awardedMode-1];
local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
chosenRecipe.resultItemID,
chosenRecipe.resultQuantity,
chosenRecipe.crystalId1,
chosenRecipe.crystalQuantity1,
chosenRecipe.crystalId2,
chosenRecipe.crystalQuantity2,
0,
0);
-- This should never call? The window with this button only appears when you select a recent recipe with not enough materials. Otherwise it just auto-fills your "table".
if (recipeConfirmed) then
closeCraftStartWidget(player, craftJudge, commandactor);
isRecipeRecentSent = false;
isRecipeAwardSent = false;
currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, isRequestedItemsMode, 80, 100, 50);
end
else
break;
end
end
player:ResetMusic();
player:ChangeState(0);
player:EndEvent();
end
-- Handles the menus to pick a crafter quest or local leve quest that run separate widgets from the Start command.
-- Returns whether a quest was selected, and what id the quest is.
function getCraftQuest(player, craftJudge, commandactor);
local questId = nil;
while (true) do
local questCommandId = callClientFunction(player, "delegateCommand", craftJudge, "selectCraftQuest", commandactor);
if questCommandId then
questId = questCommandId - 0xA0F00000;
-- Craft Quest Chosen
if isCraftQuest(questId) then
local quest = player.GetQuest(questId);
local confirm = callClientFunction(player, "delegateCommand", craftJudge, "cfmQst", commandactor, quest.getQuestId(), 20, 1, 1, 1, 0, 0, "<Path Companion>");
if confirm == true then
player:SendGameMessage(craftJudge, 21, 0x20);
return quest;
end
-- PassiveGL Quest Chosen
elseif isLocalLeve(questId) then
local difficulty = 0;
local hasMaterials = 1;
local quest = player:getQuestGuildleve(questId);
if (quest ~= nil) then
-- Did they pickup the materials?
if (quest:hasMaterials() == false) then
player:SendGameMessage(GetWorldMaster(), 40210, 0x20); -- You have not obtained the proper materials from the client.
-- Did they use em all up?
elseif (quest:getRemainingMaterials() == 0) then
player:SendGameMessage(GetWorldMaster(), 40211, 0x20); -- You have used up all of the provided materials.
-- Confirm dialog
else
local confirm = callClientFunction(player, "delegateCommand", craftJudge, "confirmLeve", commandactor,
quest:getQuestId(),
quest:getCurrentDifficulty() + 1, -- Lua, 1-indexed
0,
quest:getCurrentCrafted(),
quest:getRemainingMaterials(),
quest:hasMaterials() and 1 or 0, -- Fucked up way of doing terneries on Lua
0
);
-- Quest confirmed
if (confirm == true) then
return quest;
end
end
else
return nil; -- Shouldn't happen unless db fucked with
end
-- Scenario Quest Chosen
else
-- TEMP for now. Cannot find source for what happens if you confirm a non-craft quest.
player:SendGameMessage(GetWorldMaster(), 40209, 0x20); -- You cannot undertake that endeavor.
end
else
return nil;
end
end
end
function isScenarioQuest(id)
if (id >= 110001 and id <= 120026) then
return true;
else
return false;
end
end
function isCraftQuest(id)
if (id >= 110300 and id <= 110505) then
return true;
else
return false;
end
end
function isLocalLeve(id)
if (id >= 120001 and id <= 120452) then
return true;
else
return false;
end
end
function closeCraftStartWidget(player, craftJudge, commandactor)
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
craftStartWidgetOpen = false;
end
-- No real logic in this function. Just smoke and mirrors to 'see' the minigame in action at the minimum level.
function startCrafting(player, commandactor, craftJudge, hand, recipe, quest, startDur, startQly, startHQ)
local worldMaster = GetWorldMaster();
local progress = 0;
local attempts = 5;
local craftedCount = 0;
local craftTotal = 2;
player:ChangeState(30+hand); -- Craft kneeling w/ appropriate tool out
player:ChangeMusic(73);
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
while (true) do
local progDiff = math.random(30,50);
local duraDiff = math.random(1,3);
local qltyDiff = math.random(0,2);
if (progress >= 100) then
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftProgressWidget", commandactor);
-- Handle local levequest craft success
if quest then
quest:craftSuccess();
if (quest:getCurrentCrafted() >= quest:getObjectiveQuantity()) then
attentionMessage(player, 40121, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "All items for <QuestId> complete!"
else
attentionMessage(player, 40119, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "<QuestId> Successfull. (<crafted> of <attempts>)"
end
-- Continue local levequest (should this be in here??)
if (quest:getRemainingMaterials() ~= 0) then
continueLeve = callClientFunction(player, "delegateCommand", craftJudge, "askContinueLocalleve", commandactor,
quest:getQuestId(),
quest:getRecipe().resultItemID,
quest:getCurrentCrafted(),
quest:getObjectiveQuantity(),
quest:getRemainingMaterials()
);
if (continueLeve == 1) then
progress = 0;
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
else
break;
end
else
break;
end
-- Normal synth craft success
else
player:SendGameMessage(GetWorldMaster(), 40111, 0x20, player, recipe.resultItemID, 1, recipe.resultQuantity); -- "You create <#3 quantity> <#1 item> <#2 quality>."
player:getItemPackage(location):addItem(recipe.resultItemID, recipe.resultQuantity, 1);
break;
end
end
choice = callClientFunction(player, "delegateCommand", craftJudge, "craftCommandUI", commandactor, 29, 2, 29530,29531,29532,29533,29534);
--player:SendMessage(0x20, "", "[DEBUG] Command id selected: "..choice);
if (choice) then
if skillAnim[choice] then
player:PlayAnimation(skillAnim[choice]);
end
wait(3);
player:SendGameMessage(worldMaster, 40108, 0x20, choice,2);
if (choice ~= 29531) then
progress = progress + progDiff;
if (progress >= 100) then
progress = 100;
end
startDur = startDur - duraDiff;
startQly = startQly + qltyDiff;
player:SendGameMessage(worldMaster, 40102, 0x20, progDiff);
player:SendGameMessage(worldMaster, 40103, 0x20, duraDiff);
player:SendGameMessage(worldMaster, 40104, 0x20, qltyDiff);
end
--prg dur qly, ???, ???, ???, HQ
callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, progress, startDur, startQly, nil, nil, nil, nil, nil);
--testChoice = callClientFunction(player, "delegateCommand", craftJudge, "craftTuningUI", commandactor, 29501, 24233, 29501,29501, 24223, 29501,12008,12004);
end
end
end