mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
540 lines
No EOL
22 KiB
Lua
540 lines
No EOL
22 KiB
Lua
--[[
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CraftJudge
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Operates the Crafting system.
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Functions:
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loadTextData()
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Desc: Loads all gamesheets needed and instantiates a CraftJudge.
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Params: None
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start(facility, requestsMode, material1, material2, material3, material4, material5, material6, material7, material8)
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Desc: Opens the Craft Start widget, with any preloaded materials. Widget has two modes; one for normal synthesis and another
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for local leve "requested items" mode.
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Params: * facility - The current facility id buff the player may have.
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* requestMode - If true, switches the UI to Requested Items mode otherwise it opens Normal Synthesis mode.
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* material1-8 - ItemID for each of the 8 material slots. If empty, they must be set to 0 or the client will crash.
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closeCraftStartWidget()
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Desc: Closes the Craft Start widget.
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Params: None
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selectRcp(itemId)
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Desc: Selects the recipe to be crafted. May be a legacy function but still required to properly initialize the UI. Requires start() to have
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been called.
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Params: * itemId - The itemID of the item to be crafted.
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confirmRcp(craftedItem, quantity, crystalItem1, crystalQuantity1, crystalQuantity1, crystalItem2, crystalQuantity2, recommendedSkill, recommendedFacility)
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Desc: Opens the confirmation window, detailing what is needed and the item that will be created. Requires a selectRcp() call first.
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Params: * craftedItem - The itemID of the item to be crafted.
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* quantity - Quantity of crafted items.
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* crystalItem1 - The first required crystal itemID for crafting.
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* crystalQuantity1 - Quantity of the first crystal.
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* crystalItem2 - The second required crystal itemID for crafting.
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* crystalQuantity2 - Quantity of the second crystal.
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* recommendedSkill - Which itemID to display under the "Recommended Skill" panel.
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* recommendedFacility - Which facility to display under the "Recommended Facility" panel.
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selectCraftQuest()
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Desc: Opens the journal to select the local leve that the player would like to do.
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Params: None
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askContinueLocalLeve(localLeveID, craftedItem, itemsCompleted, craftTotal, attempts)
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Desc: Opens the dialog to continue crafting for a local leve after an item was completed.
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Params: * localLeveID - The id of the current leve in progress.
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* craftedItem - The current crafted item id.
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* itemsCompleted - Number of items crafted so far.
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* craftTotal - Number of items to be crafted in total.
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* attempts - The number of attempts left.
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askRetryLocalleve(localLeveID, allowanceCount)
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Desc: Opens the dialog to retry the local leve (at the expense of an allowance) if the player had failed it.
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Params: * localLeveID - The failed level id.
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* allowanceCount - How many allowances the player has.
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openCraftProgressWidget(durability, quality, hqChance)
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Desc: Opens the crafting minigame, sets starting values.
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Params: * durability - Durability of the current item.
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* quality - Starting quality of the current item.
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* hqChance - Starting chance to get a HQ item.
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craftCommandUI(classID, hasWait, command1, command2, command3, command4, command5)
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Desc: Sets the available command list and waits for the player to select a command.
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Params:
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* classID - The current crafting class. Must be set properly to show the three synthesis commands.
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* hasWait - If true, adds the wait command.
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* command1-5 - Five possible crafting commands (crafting skills).
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craftTuningUI(command1, command2, command3, command4, command5, command6, command7, command8)
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Desc: Displays a full list of commands for the legacy "Tuning" phase that happens after crafting. Deprecated in 1.23b.
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Params: * command1-8 - The list of commands available.
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updateInfo(progress, durability, quality, tuningItem, tuningItemQuality, tuningItemQuantity, hqChance)
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Desc: Updates the progress UI components and text boxes.
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Params: * progress - The current crafting progress percentage. Value is from 0 to 100.
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* durability - The current durability of the crafted item.
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* quality - The current quality of the crafted item.
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* tuningItem - The crafted item to show in the Tuning UI. Nil if crafting. Deprecated in 1.23b.
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* tuningItemQuality - The quality of the item to show in the Tuning UI. Nil if crafting. Deprecated in 1.23b.
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* tuningItemQuantity - The amount of the item to show in the Tuning UI. Nil if crafting. Deprecated in 1.23b.
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* hqChance - The current chance of an HQ craft.
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closeCraftProgressWidget()
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Desc: Closes the crafting minigame widget.
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Params: None
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cfmQst()
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Desc: Quest confirmation window for when starting a crafting quest from the journal.
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Params:
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confirmLeve()
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Desc: Opens the summery page for the local leve.
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Params: * localLeveID - The quest id of the leve you are confirming.
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* difficulty - Changes the objective.
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* craftedItem? -
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* ? -
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* numSuccess - The number of successful crafts you did.
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* remainingMaterials - The number of materials you have left.
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* hasMaterials - Shows the in-progress panel of successes and attempts left.
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* ? -
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startRepair(craftMode, item, quality, durability, hasMateria, spiritbind)
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Desc: Opens the repair item widget.
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Params: * craftMode - Either 0 or 1. Anything else crashes.
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* item - ItemID of the item to be repaired.
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* quality - Quality of the item to be repaired.
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* durability - Durability of the item to be repaired.
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* hasMateria - Shows an icon if the item to be repaired has materia attached.
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* spiritbind - Spiritbind of the item to be repaired.
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askJoinMateria()
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displayRate()
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askJoinResult(isSuccess, item, itemQuality, materia, materiaNumber, isSpiritBound)
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Desc: Opens the result widget after materia melding is done.
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Params: * isSuccess - True if the meld was successful.
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* item - Item ID of the melded item.
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* quality - Quality of the melded item.
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* materia - Item ID of the materia being melded.
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* materiaNumber - Total count of materia on the item.
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* isSpiritBound - True if the item is spiritbound. Causes icon to appear.
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Notes:
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Class ID + Starting skill
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29 CRP = 22550
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30 BSM = 22556
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31 ARM = 22562
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32 GSM = 22568
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33 LTW = 22574
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34 WVR = 22580
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35 ALC = 22586
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36 CUL = 22592
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Leve objectives/rewards are in passiveGL_craft.
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* Index 1:
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* Index 2: Recommended Class
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* Index 3: Issuing Authority
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* Index 7: Levequest Location
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* Index 8: Deliver Display Name
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* Starts at index 14. Four sections for the four difficulties.
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* Required Item, Amount, ?, Recommended Level, , Reward Item, Reward Amount, |
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--]]
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require ("global")
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local skillAnim = {
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[22553] = 0x10002000;
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[22554] = 0x10001000;
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[22555] = 0x10003000;
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[29531] = 0x10009002;
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}
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local craftStartWidgetOpen = false;
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function onEventStarted(player, commandactor, eventType, eventName, arg1, arg2, arg3, arg4, checkedActorId)
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local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
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local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
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local debugMessage = true;
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local isRecipeRecentSent = false;
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local isRecipeAwardSent = false;
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local craftJudge = GetStaticActor("CraftJudge");
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local recipeResolver = GetRecipeResolver();
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local operationResult;
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local operationMode = -1;
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local recipeMode = -1;
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local chosenMaterials;
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local facilityId = 0;
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local isRequestedItemsMode = false; -- False = The default state. True = User picked a quest recipe/local leve
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local recentRecipes;
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local awardedRecipes;
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local currentCraftQuest = nil; -- Use this to store any chosen craft quest
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local currentCraftQuestGuildleve = nil; -- Use this to store any chosen local leve
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callClientFunction(player, "delegateCommand", craftJudge, "loadTextData", commandactor);
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player:ChangeState(30);
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while operationMode ~= 0 do
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-- Figure out the prepped materials.
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local prepedMaterials = {0,0,0,0,0,0,0,0};
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-- Quest requested mode materials
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if (isRequestedItemsMode == true) then
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prepedMaterials = recipeResolver.RecipeToMatIdTable(currentCraftQuestGuildleve.getRecipe());
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-- Recent Recipes/Awarded recipes materials
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elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
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if (operationMode == MENU_RECENT) then
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prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[recipeMode]);
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else
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prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[recipeMode]);
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end
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end
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-- Set this param correctly
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local facilityIdParam = facilityId;
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if ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
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facilityIdParam = -2;
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elseif (craftStartWidgetOpen == true) then
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craftStartWidgetOpen = true;
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facilityIdParam = -1;
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end
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-- Run start and grab the result operation/recipeMode/prepped
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operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityIdParam, isRequestedItemsMode, unpack(prepedMaterials))};
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operationMode = operationResult[1];
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recipeMode = operationResult[2];
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if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: " .. tostring(operationMode) .. ", RecipeMode : " .. recipeMode); end
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-- Operation
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if operationMode == MENU_CANCEL then
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closeCraftStartWidget(player, craftJudge, commandactor);
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elseif (operationMode == MENU_MAINHAND or operationMode == MENU_OFFHAND) then
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-- Recipe choosing loop
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while (true) do
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-- Figure out the number of preloaded mats
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local materials = {};
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-- Handle the possible args returned: Either 0 player items, 1 player item, 2+ palyer items. The rest is always the remaining prepped items.
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if (type(operationResult[3]) == "number") then
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materials = {unpack(operationResult, 3)};
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elseif (type(operationResult[3]) ~= "number") then
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for i=1,8 do
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if (i - 1 < operationResult[3].numItems) then
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materials[i] = player:GetItemPackage(operationResult[3].itemPackages[i-1]):GetItemAtSlot(operationResult[3].itemSlots[i-1]).itemId;
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player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
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else
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materials[i] = operationResult[3 + (i - operationResult[3].numItems)];
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player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
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end
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end
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end
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-- Choosing a recipe from the given materials
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local recipes = recipeResolver.GetRecipeFromMats(unpack(materials));
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local itemIds = recipeResolver.RecipesToItemIdTable(recipes);
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-- No recipes found
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if (#itemIds == 0) then
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player:SendGameMessage(GetWorldMaster(), 40201, 0x20); -- You cannot synthesize with those materials.
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break;
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end
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local chosenRecipeIndex = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds));
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-- Hit back on recipe list
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if (chosenRecipeIndex <= 0) then break end;
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chosenRecipe = recipes[chosenRecipeIndex-1];
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if (chosenRecipe ~= nil) then
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-- Player confirms recipe
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local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
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chosenRecipe.resultItemID,
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chosenRecipe.resultQuantity,
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chosenRecipe.crystalId1,
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chosenRecipe.crystalQuantity1,
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chosenRecipe.crystalId2,
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chosenRecipe.crystalQuantity2,
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0,
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0);
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if recipeConfirmed then
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closeCraftStartWidget(player, craftJudge, commandactor);
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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-- CRAFTING STARTED
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currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);
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--Once crafting is over, return to the original non-quest state.
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isRequestedItemsMode = false;
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currentCraftQuestGuildleve = nil;
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currentCraftQuest = nil;
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break;
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end
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end
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end
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-- End of Recipe choosing loops
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elseif operationMode == MENU_REQUEST then -- Conditional button label based on isRequestedItemsMode
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closeCraftStartWidget(player, craftJudge, commandactor);
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if isRequestedItemsMode == false then -- "Request Items" hit, close Start and open up the Quest select
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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local quest = getCraftQuest(player, craftJudge, commandactor);
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if (quest ~= nil) then
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isRequestedItemsMode = true;
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if (quest.isCraftPassiveGuildleve()) then
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currentCraftQuestGuildleve = quest;
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else
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currentCraftQuest = quest;
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end
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end
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elseif isRequestedItemsMode == true then -- "Normal Synthesis" button hit
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isRequestedItemsMode = false;
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currentCraftQuestGuildleve = nil;
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currentCraftQuest = nil;
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end
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elseif operationMode == MENU_RECENT then -- "Recipes" button hit
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if isRecipeRecentSent == false then
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recentRecipes = player.GetRecentRecipes();
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local itemIds = recipeResolver.RecipesToItemIdTable(recentRecipes);
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callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up recipe list
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isRecipeRecentSent = true;
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end
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elseif operationMode == MENU_AWARDED then -- "Awarded Recipes" tab hit
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if isRecipeAwardSent == false then
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awardedRecipes = player.GetAwardedRecipes();
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local itemIds = recipeResolver.RecipesToItemIdTable(awardedRecipes);
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callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up Award list
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isRecipeAwardSent = true;
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end
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elseif ((operationMode == MENU_RECENT_DETAILED or operationMode == MENU_AWARDED_DETAILED) and recipeMode > 0) then -- Pop-up for an item's stats/craft mats on a recent recipe
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local chosenRecipe = operationMode == MENU_RECENT_DETAILED and recentRecipes[recipeMode-1] or recentRecipes[awardedMode-1];
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local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
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chosenRecipe.resultItemID,
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chosenRecipe.resultQuantity,
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chosenRecipe.crystalId1,
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chosenRecipe.crystalQuantity1,
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chosenRecipe.crystalId2,
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chosenRecipe.crystalQuantity2,
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0,
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0);
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-- This should never call? The window with this button only appears when you select a recent recipe with not enough materials. Otherwise it just auto-fills your "table".
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if (recipeConfirmed) then
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closeCraftStartWidget(player, craftJudge, commandactor);
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, isRequestedItemsMode, 80, 100, 50);
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end
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else
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break;
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end
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end
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player:ResetMusic();
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player:ChangeState(0);
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player:EndEvent();
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end
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-- Handles the menus to pick a crafter quest or local leve quest that run separate widgets from the Start command.
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-- Returns whether a quest was selected, and what id the quest is.
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function getCraftQuest(player, craftJudge, commandactor);
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local questId = nil;
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while (true) do
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local questCommandId = callClientFunction(player, "delegateCommand", craftJudge, "selectCraftQuest", commandactor);
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if questCommandId then
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questId = questCommandId - 0xA0F00000;
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-- Craft Quest Chosen
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if isCraftQuest(questId) then
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local quest = player.GetQuest(questId);
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local confirm = callClientFunction(player, "delegateCommand", craftJudge, "cfmQst", commandactor, quest.getQuestId(), 20, 1, 1, 1, 0, 0, "<Path Companion>");
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if confirm == true then
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player:SendGameMessage(craftJudge, 21, 0x20);
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return quest;
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end
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-- PassiveGL Quest Chosen
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elseif isLocalLeve(questId) then
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local difficulty = 0;
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local hasMaterials = 1;
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local quest = player:getQuestGuildleve(questId);
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if (quest ~= nil) then
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-- Did they pickup the materials?
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if (quest:hasMaterials() == false) then
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player:SendGameMessage(GetWorldMaster(), 40210, 0x20); -- You have not obtained the proper materials from the client.
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-- Did they use em all up?
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elseif (quest:getRemainingMaterials() == 0) then
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player:SendGameMessage(GetWorldMaster(), 40211, 0x20); -- You have used up all of the provided materials.
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-- Confirm dialog
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else
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local confirm = callClientFunction(player, "delegateCommand", craftJudge, "confirmLeve", commandactor,
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quest:getQuestId(),
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quest:getCurrentDifficulty() + 1, -- Lua, 1-indexed
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0,
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quest:getCurrentCrafted(),
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quest:getRemainingMaterials(),
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quest:hasMaterials() and 1 or 0, -- Fucked up way of doing terneries on Lua
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0
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);
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-- Quest confirmed
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if (confirm == true) then
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return quest;
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end
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end
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else
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return nil; -- Shouldn't happen unless db fucked with
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end
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-- Scenario Quest Chosen
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else
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-- TEMP for now. Cannot find source for what happens if you confirm a non-craft quest.
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player:SendGameMessage(GetWorldMaster(), 40209, 0x20); -- You cannot undertake that endeavor.
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end
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else
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return nil;
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end
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end
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end
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function isScenarioQuest(id)
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if (id >= 110001 and id <= 120026) then
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return true;
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else
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return false;
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end
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end
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function isCraftQuest(id)
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if (id >= 110300 and id <= 110505) then
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return true;
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else
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return false;
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end
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end
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function isLocalLeve(id)
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if (id >= 120001 and id <= 120452) then
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return true;
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else
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return false;
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end
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end
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function closeCraftStartWidget(player, craftJudge, commandactor)
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callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
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craftStartWidgetOpen = false;
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end
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-- No real logic in this function. Just smoke and mirrors to 'see' the minigame in action at the minimum level.
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function startCrafting(player, commandactor, craftJudge, hand, recipe, quest, startDur, startQly, startHQ)
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local worldMaster = GetWorldMaster();
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local progress = 0;
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local attempts = 5;
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local craftedCount = 0;
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local craftTotal = 2;
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player:ChangeState(30+hand); -- Craft kneeling w/ appropriate tool out
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player:ChangeMusic(73);
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callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
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while (true) do
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local progDiff = math.random(30,50);
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local duraDiff = math.random(1,3);
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local qltyDiff = math.random(0,2);
|
|
|
|
if (progress >= 100) then
|
|
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftProgressWidget", commandactor);
|
|
|
|
-- Handle local levequest craft success
|
|
if quest then
|
|
quest:craftSuccess();
|
|
|
|
if (quest:getCurrentCrafted() >= quest:getObjectiveQuantity()) then
|
|
attentionMessage(player, 40121, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "All items for <QuestId> complete!"
|
|
else
|
|
attentionMessage(player, 40119, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "<QuestId> Successfull. (<crafted> of <attempts>)"
|
|
end
|
|
|
|
-- Continue local levequest (should this be in here??)
|
|
if (quest:getRemainingMaterials() ~= 0) then
|
|
continueLeve = callClientFunction(player, "delegateCommand", craftJudge, "askContinueLocalleve", commandactor,
|
|
quest:getQuestId(),
|
|
quest:getRecipe().resultItemID,
|
|
quest:getCurrentCrafted(),
|
|
quest:getObjectiveQuantity(),
|
|
quest:getRemainingMaterials()
|
|
);
|
|
|
|
if (continueLeve == 1) then
|
|
progress = 0;
|
|
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
|
else
|
|
break;
|
|
end
|
|
else
|
|
break;
|
|
end
|
|
-- Normal synth craft success
|
|
else
|
|
player:SendGameMessage(GetWorldMaster(), 40111, 0x20, player, recipe.resultItemID, 1, recipe.resultQuantity); -- "You create <#3 quantity> <#1 item> <#2 quality>."
|
|
player:getItemPackage(location):addItem(recipe.resultItemID, recipe.resultQuantity, 1);
|
|
break;
|
|
end
|
|
end
|
|
|
|
choice = callClientFunction(player, "delegateCommand", craftJudge, "craftCommandUI", commandactor, 29, 2, 29530,29531,29532,29533,29534);
|
|
--player:SendMessage(0x20, "", "[DEBUG] Command id selected: "..choice);
|
|
|
|
if (choice) then
|
|
|
|
if skillAnim[choice] then
|
|
player:PlayAnimation(skillAnim[choice]);
|
|
end
|
|
|
|
wait(3);
|
|
|
|
player:SendGameMessage(worldMaster, 40108, 0x20, choice,2);
|
|
|
|
if (choice ~= 29531) then
|
|
progress = progress + progDiff;
|
|
|
|
if (progress >= 100) then
|
|
progress = 100;
|
|
end
|
|
|
|
startDur = startDur - duraDiff;
|
|
startQly = startQly + qltyDiff;
|
|
|
|
player:SendGameMessage(worldMaster, 40102, 0x20, progDiff);
|
|
player:SendGameMessage(worldMaster, 40103, 0x20, duraDiff);
|
|
player:SendGameMessage(worldMaster, 40104, 0x20, qltyDiff);
|
|
end
|
|
--prg dur qly, ???, ???, ???, HQ
|
|
callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, progress, startDur, startQly, nil, nil, nil, nil, nil);
|
|
|
|
--testChoice = callClientFunction(player, "delegateCommand", craftJudge, "craftTuningUI", commandactor, 29501, 24233, 29501,29501, 24223, 29501,12008,12004);
|
|
end
|
|
end
|
|
end |