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project-meteor-server/Data/scripts/commands/TradeExecuteCommand.lua

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3.5 KiB
Lua

--[[
TradeExecuteCommand Script
Handles all trading between players
Functions:
processTradeCommandOpenTray() - Opens the trade widget.
processTradeCommandCloseTray() - Closes the trade widget.
processTradeCommandReply(command, params) - Operates the trade widget.
processUpdateTradeCommandTrayData() - ?
Commands:
set: TradeWidget resets "Set Mode" (turned on once item selected while waiting for reply).
back: TradeWidget resets "Choose Mode" (turned on when ui operation is done).
fix: You have accepted the deal.
targetfix: Target has accepted the deal.
doedit: You have canceled your accept.
reedit: Target has canceled their accept.
--]]
require ("global")
function onEventStarted(player, actor, eventType, eventName)
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandOpenTray");
tradeOffering = player:GetTradeOfferings();
while (true) do
widgetOpen, chosenOperation, tradeSlot, itemActor, quantity, itemPackageId, itemSlot = callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processUpdateTradeCommandTrayData");
--Abort script if client script dead
if (widgetOpen == false or widgetOpen == nil) then
player:FinishTradeTransaction();
break;
end
--Handle you/target canceling/finishing the trade
if (not player:IsTrading() or not player:GetOtherTrader():IsTrading()) then
player:FinishTradeTransaction();
break;
end
--Handle target accepting
if (player:GetOtherTrader():IsTradeAccepted() == true) then
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "targetfix");
else
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "reedit");
end
--Check if both accepted the trade
if (player:IsTradeAccepted() and player:GetOtherTrader():IsTradeAccepted()) then
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandCloseTray");
GetWorldManager():CompleteTrade(player, player:GetOtherTrader());
break;
end
--Clear Item
if (chosenOperation == 1) then
player:RemoveTradeItem(tradeSlot - 1);
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set");
--Clear All
elseif (chosenOperation == 2) then
player:ClearTradeItems();
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set");
--Item Chosen
elseif (chosenOperation == 3) then
player:AddTradeItem(tradeSlot - 1, itemActor, quantity);
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set", 2, 2, 2, 2);
--Gil Chosen
elseif (chosenOperation == 4) then
player:AddTradeItem(tradeSlot - 1, itemActor, quantity);
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "set");
--Cancel
elseif (chosenOperation == 11) then
player:FinishTradeTransaction();
break;
--OK
elseif (chosenOperation == 12) then
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "fix");
player:AcceptTrade(true);
--Reedit
elseif (chosenOperation == 13) then
callClientFunction(player, "delegateCommand", GetStaticActor("TradeExecuteCommand"), "processTradeCommandReply", "doedit");
player:AcceptTrade(false);
end
wait(1);
end
player:EndEvent();
end