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A server emulator for Final Fantasy XIV 1.23b
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Filip Maj a77a90578f Merge branch 'packet_actortarget_rewrite' into guildleve
# Conflicts:
#	FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
2017-07-06 22:02:14 -04:00
data Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue. 2017-07-06 21:59:12 -04:00
FFXIVClassic Common Class Lib Finished refactoring Map Server. Clear of syntax errors. 2017-06-27 16:55:14 -04:00
FFXIVClassic Lobby Server Missing lobby packet???? 2017-07-06 21:59:29 -04:00
FFXIVClassic Map Server Merge branch 'packet_actortarget_rewrite' into guildleve 2017-07-06 22:02:14 -04:00
FFXIVClassic World Server Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets. 2017-06-27 21:08:30 -04:00
Launcher Editor Fixed accidental hardcode. 2017-01-27 10:04:24 -05:00
research Added property flags for actors. Cleaned up NPC constructor. 2016-07-24 10:21:45 -04:00
sql Updated the GLWarpPoint actorClass to be clickable. 2017-06-25 22:44:48 -04:00
www database.php edited online with Bitbucket 2017-04-14 19:08:08 +00:00
.gitignore Update .gitignore for user provided data 2016-04-05 11:19:23 -07:00
FFXIVClassic.sln Started work on the launcher/patcher editor. 2017-01-04 17:30:36 -05:00
README.md README.md edited online with Bitbucket 2016-06-06 15:26:03 +00:00

FFXIV Classic Server

Compile and install instructions: http://ffxivclassic.fragmenterworks.com/wiki/index.php/Setting_up_the_project

Welcome to the FFXIV 1.0 server project. If you wish to discuss and help please join the Discord server.

Discord Server Invite

https://discord.gg/0ynLxiEl0zWhpKOW

Pull Requests

Commits should contain a descriptive name for what you are modifying

Remember to check back for any feedback, and drop a comment once requested changes have been made (if there are any).

Please test your code before committing changes/submitting a pull request.