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https://bitbucket.org/Ioncannon/project-meteor-server.git
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52 lines
No EOL
1.7 KiB
Lua
52 lines
No EOL
1.7 KiB
Lua
require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27282: Enhanced Life Surge: Increases effect of Life Surge by 20%
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if caster.HasTrait(27282) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Need a better way to do this
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--223212: Power Surge I
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--223213: Power Surge II
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--223212: Power Surge III
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--No message is sent when PS is removed by Life Surge
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caster.statusEffects.RemoveStatusEffect(223212);
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caster.statusEffects.RemoveStatusEffect(223213);
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caster.statusEffects.RemoveStatusEffect(223214);
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--Using this ability moves to the next LS buff
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local removeId = 0;
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--223215: Life Surge I
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--223216: Life Surge II
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--223217: Life Surge III
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if caster.statusEffects.HasStatusEffect(223215) then
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removeId = 223215;
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skill.statusId = 223216;
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skill.statusTier = 2;
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elseif caster.statusEffects.HasStatusEffect(223216) then
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removeId = 223216;
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skill.statusId = 223217;
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skill.statusTier = 3;
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elseif caster.statusEffects.HasStatusEffect(223217) then
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effect = caster.statusEffects.GetStatusEffectById(223217)
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effect.RefreshTime();
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skill.statusId = 223217;
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end
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if not (removeId == 0) then
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caster.statusEffects.ReplaceEffect(caster.statusEffects.GetStatusEffectById(removeId), skill.statusId, skill.statusTier, skill.statusMagnitude, skill.statusDuration);
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end
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |