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project-meteor-server/Map Server/actors/chara/ai/controllers/PetController.cs

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2.3 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using Meteor.Map.Actors;
namespace Meteor.Map.actors.chara.ai.controllers
{
class PetController : Controller
{
private Character petMaster;
public PetController(Character owner) :
base(owner)
{
this.lastUpdate = Program.Tick;
}
public override void Update(DateTime tick)
{
// todo: handle pet stuff on tick
}
public override void ChangeTarget(Character target)
{
base.ChangeTarget(target);
}
public override bool Engage(Character target)
{
// todo: check distance, last swing time, status effects
return true;
}
public override void Disengage()
{
// todo:
return;
}
public override void Cast(Character target, uint spellId)
{
}
public override void Ability(Character target, uint abilityId)
{
}
public override void RangedAttack(Character target)
{
}
public Character GetPetMaster()
{
return petMaster;
}
public void SetPetMaster(Character master)
{
petMaster = master;
if (master is Player)
owner.allegiance = CharacterTargetingAllegiance.Player;
else
owner.allegiance = CharacterTargetingAllegiance.BattleNpcs;
}
}
}